Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
This is probably best explained in an example. Rotate an object, let's say a cube, 45 degrees on the y-axis. Then, scale it in world space on one of the horizontal axises. The cube gets 'stretched' along that axis. This is what Bryce calls 'Shear'. You can avoid this altogether by using object space scaling, but shear can be useful sometimes (house roofs, etc.). Hope this helped. Gecko
Thanks Gecko, That helps alot. I'm familiar with that phenomanon(sp)and I almost always use object space or camera space because of it. I guess the confusion lies in the terminology. I always called that "Skewing". Thanks very much. Hawkfyr.
“The fact that no one understands you…Doesn’t make you an artist.”
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What exactly is "Shear" and why would I wan't to remove it ? Thanks Hawkfyr
“The fact that no one understands you…Doesn’t make you an artist.”