Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)
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Brent,
There is a work around that will allow to the texturing of different sections of a vertex model. What I do is select the polygons that I want shaded with a different texture and cut and then immediately paste the polygons back in it original position. This creates one vertex model with any number of different texturing areas.
This procedure works with both C1 and C2.
Keith
Brent , I dont know if you are aware of this. When building your model in the Vm , the areas that you want to texture differently make sure you detach the polygon,copy,delete original polygon then paste from clipboard. (or Keith's approach). After you have created your mesh this way , then in the assemble room , use "split object" then texture the separate pieces. Mike
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I have yet to jump on the c2 bandwagon, but I have to say that the GI engine looks amazing. I have moved most of my work into a program called Mirai but I have found that Carrara does lots of things quickly that no other package does. One of my big questions is about textures. If this has been solved then I will buy C2. If I go into the VM and name some polygons and then I go into the texture room, will I be able to select those poly's by their name and texture them seperatly from the rest of the model? Everything I try in C1 fails to work this way. If they could at least fix this then it would be worth the upgrade for me. -brent