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Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)

 

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Subject: do I want c2 ?


brenthomer ( ) posted Wed, 24 July 2002 at 3:11 PM ยท edited Fri, 02 August 2024 at 4:16 PM

I have yet to jump on the c2 bandwagon, but I have to say that the GI engine looks amazing. I have moved most of my work into a program called Mirai but I have found that Carrara does lots of things quickly that no other package does. One of my big questions is about textures. If this has been solved then I will buy C2. If I go into the VM and name some polygons and then I go into the texture room, will I be able to select those poly's by their name and texture them seperatly from the rest of the model? Everything I try in C1 fails to work this way. If they could at least fix this then it would be worth the upgrade for me. -brent


Nicholas86 ( ) posted Wed, 24 July 2002 at 6:10 PM

Nope...textures is one of my qualms too. Some soft body dynamics. Some rendering speed tweaking. Slight bones fixes. Particles with collision detection and custom shape selection. Bug fixes and Carrara would be everything I could dream of...but until then you'll have to live with c2:)


brenthomer ( ) posted Wed, 24 July 2002 at 10:31 PM

thats really sad. I would have hoped they would have fixed that immediatly. I'll have to wait and see how 2.5 looks. Maybe they will fix it then. :( back to mirai... -brent


keithw ( ) posted Thu, 25 July 2002 at 9:25 AM

Brent,
There is a work around that will allow to the texturing of different sections of a vertex model. What I do is select the polygons that I want shaded with a different texture and cut and then immediately paste the polygons back in it original position. This creates one vertex model with any number of different texturing areas.
This procedure works with both C1 and C2.
Keith


mmoir ( ) posted Thu, 25 July 2002 at 9:52 AM

Brent , I dont know if you are aware of this. When building your model in the Vm , the areas that you want to texture differently make sure you detach the polygon,copy,delete original polygon then paste from clipboard. (or Keith's approach). After you have created your mesh this way , then in the assemble room , use "split object" then texture the separate pieces. Mike


brenthomer ( ) posted Thu, 25 July 2002 at 10:06 AM

Ok, I cant get at carrara, but if I get C2 and use bones wont that really mess things up?


MarkBremmer ( ) posted Thu, 25 July 2002 at 11:21 AM

I haven't had any problems with Bones and Shading on vertex models split like this.






brian71us ( ) posted Fri, 26 July 2002 at 2:55 PM

This is probably a dumb question, but isn't that what the layers are for? Brian


jsinyard ( ) posted Tue, 30 July 2002 at 11:06 AM

The way I found to texture individual parts of an object is by exporting/importing the object and using UVMapper (included with Carrara1+2) - although far from ideal it does offer the fine level of control I needed


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