Sat, Nov 30, 10:23 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: About how much memory to render 5 objects ?


StarGate ( ) posted Wed, 24 July 2002 at 10:44 PM ยท edited Thu, 28 November 2024 at 5:40 AM

I ask as with 384megs I ran out when it got to rendering second light (I know 384megs isn't that much) TIA


whoopdat ( ) posted Wed, 24 July 2002 at 10:49 PM

That's like asking how much five cars weigh. You could render 100 squares or only one, it depends on textures and other things being used. If you use really large textures and have some large shadow maps on your lights, you can use up twice that easily on just one figure. I'd consider knocking down textures or decreasing the shadow on your lights. Either should help a little.


hogwarden ( ) posted Thu, 25 July 2002 at 3:32 AM

StarGate... This is more likley to be drive related than to do with your physical RAM... You could probably do with checking your swap-file settings (y'know... virtual memory...) set it to a nice proportion of your drive. If you're running a bit low on drive-space you might need to defrag and possibly remove some chaff... h:)


c1rcle ( ) posted Thu, 25 July 2002 at 10:56 AM

wish there was a way of editing your posts without deleting them. If you can afford it get as much memory as your motherboard can handle, but like hogwarden says swap-file is always going to be a problem especially with older less memory efficient OS. Rob


Kelderek ( ) posted Thu, 25 July 2002 at 10:56 AM

If you are rendering five DAZ characters all with hi-rez textures and fancy hair, I would believe that 384 Mb is on the low end. If some of the objects are more light-weight than that, it should be OK with that amount of memory.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.