Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 28 6:42 am)
Is the jaw connected to the head and the neck or just the head? Poser will not allow the former. Are all your polygons in the groups that you think they are? No stray ones in the neck that think they are a head? If your head is facing in the same direction as the standard Poser figures then the gimbel order for the jaw should be zyx (or zxy but z must be first). UV mapping will have no effect on joint performance.
Hang in there we have all been through it. If all else fails you are welcome to send me the files and I can advise you from there. Won't do it for you, I know that's not what you want but will do it with you.
heyas; when does this happen? all the time, when you bend it, when you bend it, but only at certain times? do the neck pieces have 'curve' parameters, but the head doesn't? this can cause problems like that. usually if you tweak the pose a bit, it goes away. how many children does the head have? is the jaw posable?
Would it be possible to see how you have divided the mesh? Assign different materials to the head, jaw and neck then do a screen shot. Try setting the curve dial for the jaw to zero. I have also seen some oddities with the end of a curve chain. Did you rotate the eyes? If you have not yet set up the eye joints then this will have an effect. See how the eyes are done in a standard Poser figure.... ummm I'll keep looking at it :)
If this is occuring from first loading and its at a zero pose and IK's off then its not jointing that is causing it. Even if the joints are incorrect, at zero it would hold together...... OK we now get into the land of Ig ... (Intelligent guess work :) Try another PHI with no curves. I'm looking at the way you have sectioned the neck. Each group has very little for the curve parameter to work on. I think I would have been tempted to group in rings of 3 sections rather than singles. And thanks for the thanks its appreciated :)
heyas; 3 or 4 block segment lengths are good for non-curved joints. for curve joints, they should be like twice as long. (well, depending on how wide your 'blocks' are.) and definitely, the jaw should not be curved, but you can still try it with the neck bits, if you want. make sure the buffer zone in the head, between the jaw and neck, is wide enough for the jaw to have room to work, also. and you're welcome, and i'm glad she likes the norn :)
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