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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Animators Unite (Wolf359, Little Dragon, Bobasaur)


TalmidBen ( ) posted Sun, 04 August 2002 at 9:41 PM · edited Tue, 04 February 2025 at 8:45 AM

Hey, when Poser 5 comes out, why not consider making a movie? I've seen what y'all can do? Why not make it a fantasy movie? You should join and make one. I would help yall out the best I can, although I'm pretty much a moron. Think of a fantasy movie, with Mike, Vicky, Steph, the Gremlin, Ragbash, the Daz animals, Griffins, Dragons and more. You would have to follow some guidelines like: 1. Create the characters (most do not get beyond this point) 2. Create the storyline 3. Create storyboards 4. Do animations one by one 5. String them together, like Wolf359 has. 6. Use this for your resume to ILM. Whaddya say? I would love to see what the Rosity community could cook up, with an animate flick. But keep it clean, so all folks could see it. Get folks to donate their models for the movie, like all of Davo's weird creatures and stuff. I would donate my Nektal, and Robotic Chicken if you could use it. But think of all the great characters you could make, and with the power of all the animators here combined, you could do it easily. That would rock!


TalmidBen ( ) posted Sun, 04 August 2002 at 9:56 PM

And if DAZ, CL, and Rosity sponsored it, somehow, it would be reeeealy cool.


cat3dgrafx ( ) posted Sun, 04 August 2002 at 10:17 PM

Count Me In!!!


EricofSD ( ) posted Sun, 04 August 2002 at 10:58 PM

Count me in too. I did a simple animation in Bryce just to see how it worked and am learning poser (only had it about 3 months, but the animation stuff seems similar). It is my intent to animate. Playing with Universe modeler/animator at the moment.


Bobasaur ( ) posted Sun, 04 August 2002 at 11:57 PM

A movie? A real movie?

The director/editor that works for me is putting together an indy film. Feature length with a budget of around 100 grand for now. I'll help with animation/visual effects, scripting and hopefully some music but I find myself glad that it's him, not me, doing it. That's a big undertaking and animated feature films take years to do even when you're working on them full time.

I am very interested in doing shorts that are 4 to 7 minutes long. You can do a variety of things in a variety of styles and keep them fresh. It also accomodates the short attention span most people have. I've got one in production (I've been working on it since February and still have a ways to go) except I keep hanging out here instead of working on it. ;-) And I have to admit, I'm still just a beginner at character animation.

I've been delighted with what I've seen others around here doing. I think Wolf359 has a video in the works - I've seen the preview and I think he's talking about a December release. little_dragon's stuff is neat, too. I don't know if he's planning any kind of use for his Sabrina other than as a character in an online comic strip (I think that's what she's for?) but I'd love to see more of her in animated form. Maybe she could have some sordid romance with Renderosibee?

I know there are others around here but I'm not sure what they're doing.

And yes, despite my human tendencies, I plan on sticking to stuff I'd show my daughter.

Oh my gosh, it's midnight. I've gotta do the dishes and get my beloved wife into bed.

I mean, to sleep.

Wait a minute, we're married. That means we can...

sleep.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


bikermouse ( ) posted Mon, 05 August 2002 at 2:59 AM

Do you mean something along the lines of "The Further Adventures of the Coonskin Cap ?" or something really silly. - TJ


lynnJonathan ( ) posted Mon, 05 August 2002 at 10:07 PM

Why not star with a 5 monute short. (be realistic) I'm imagining people working for a few years on something and then watching and then saying "burn it". Pixar started with shorts then later made movies. Other words I agree with Bobasaur.


bikermouse ( ) posted Mon, 05 August 2002 at 10:55 PM

Lynn, 9000 frames ? bandwidth would probably prohibit it. Gotta be nice to Renderosity ! A hosted website for the purpose? - TJ


Bobasaur ( ) posted Mon, 05 August 2002 at 11:34 PM

It would help to knock the final down to 15, 12, or even 10 FPS but even that would be pretty big. I wouldn't expect Renderosity to host it. I've been getting 6.5 minute videos down to around 50 megs using QuickTime Sorenson 2. That's at 15 FPS and set up for 4x CD ROM delivery. You might be able to get better with DivX. I don't know about mpeg. On the plus side, technology changes so swiftly that in the time it took to clear schedules and create the animation, who knows what is possible? It's an interesting concept and collaboration over the web is not a difficult thing (although it would be nice to meet the people and do some of the work face-to-face). bikermouse, do you do animation or video?

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


bikermouse ( ) posted Tue, 06 August 2002 at 12:13 AM

Bobasaur, That is why I originally bought Poser and Bryce but I've since been discouraged as far as the time requirements of such an undertaking. About a year ago I did a waterfall in Bryce using a wheel and boolean subtraction to achieve the effect, but due to discussions with others I think I've got another idea for it that uses only texture manipulation. I'm sure Agent_Smith and smerc already know how to do this the way I'm thinking of doing it, but I'll see if I can put a "twist" to it the next time the subject comes up. I've also thought of ways to avoid using Mimic for voices, but another member is already doing this in Python Scripting and he about has the speaking end nailed. So I will have to go back to the recognition end of it . . . that's what I get for waiting so long. In short yes. I'd like to learn animation much better than I know it now, and I'd consider myself honored to work with you all if we get the chance to put it together. - TJ


wolf359 ( ) posted Tue, 06 August 2002 at 8:11 PM

I have a short film in production using poserpro4 and cinema4DXL ive been masteringthe dynamics and effects features of Cinema4DXl to improve the effects work IM not waiting for poser5 for my efforts the new feature are nice but i can already do animated hair cloth and water in Cinema4DXL not to mention expolsions and volumetric smoke and fire with pyrocluster . I will play with poser5 on MAC OSX when the time comes love the $129 upgrade price for us porpac owners !!! :-)



My website

YouTube Channel



Bobasaur ( ) posted Wed, 07 August 2002 at 7:01 PM

Bikermouse, My first animation was a Poser2 man (in the meditating pose) floating around against a Bryce background. It also included close up footage of my lovely wife eating long strands of spaghetti (just her lips, neck and the noodles) - reversed. It was titled "spew." I need to do a follow up someday... Texture manipulation? That sounds interesting. I'd love to hear about it. I love what Bryce does but it's so darn slow rendering and I just don't find it easy to use to create objects (duh, I know that's not what it was designed for!!!). I especially don't like the way it handles booleans. It sacrifices onscreen clarity (while setting things up) for the ability to go back and change things. I wish I could create one camera (and motion path) and take it back and forth between Bryce, Poser, and Lightwave. I could use each for it's strengths (sometimes the strengths are in ease of use, not rendering).

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


bikermouse ( ) posted Wed, 07 August 2002 at 8:37 PM

Bobasaur, Biggest problem I've had with Bryce is that It is hard to export stuff from (they check in but they don't check out), so I have been using modeling programs lately to make objects from. In animations if the camera is moving or there is alot of motion in the scene the clarity doesn't have to be as good as a still as one frame kind of fills in for the next and a human's persistance of vision helps too. Save very often in bryce to a new file. that way if you mess up you can go back and clean it up without too much lost work. using a texture that "tiles" you can use object top in material lab or (some option like that) and then keyframe in the offset of the texture. - some experimentation required. The hardest part (or so I've read) is animating Poser figures into Bryce. All things in good time(I understand that I will probably have to upgrade to B5 before I can use something like Suzanna.) Your camera idea sounds good but getting Poser and Bryce back under one roof or creating plugins so that something like that is possable would be a huge undertaking. Perhaps Corel and Curious Labs might get the idea to colaborate on something like that? Your first animation sounded pretty creative, - TJ


Bobasaur ( ) posted Wed, 07 August 2002 at 10:12 PM

Attached Link: http://homepage.mac.com/kflach

bikermouse, I've been able to export terrain meshes from Bryce but that's all. I took one into Lightwave to test a concept for a pod race animation. I ended up using a grocery store instead because it was more relevant to the subject of the short (if you go to Dragon*Con, that'll be on the Renderosity Video Loop that we're putting together. It's too big to put on the web for now).

I've also used Bryce skies in animations; follow the link and check out the "Fashion Show Intro" clip (if you've got QuickTime).

I've learned the hard way to save often and create successive versions. ;-)

Corel and Curious labs probably wouldn't be motivated to do something like collaborate unless there was a big push from the users. I know a number of people here at Renderosity use the two but I don't know if there's enough or if those that are here are willing to be squeaky wheels until they get the grease.

I can't use Suzanna - I'm a Mac guy (yep, it's a pain sometimes but it's worth it to me [grin]).

The first animation was fun. However my wife was concerned. She agreed to do it if she could remain anonymous. I masked out literally everything but her nose, lips, throat, and the noodles going backwards so theoretically you shouldn't have been able to tell whose lips those were. When it was done and I showed it to the family, my 2 year old daugher shouted out right away, "MOMMY!" I thought is was funny. However, I got one of the dirtiest looks I've ever received from my wife. She's finally over it now.

Maybe I should post it somewhere to give hope to those who need encouragement.

wolf,
I'm excited about P5 but I'm probably not going to get it until I finish my short, too. Right now I know my machine - everything works fine and is tightly under my control. I'm doing alot of complex work using P4, PPP, Lightwave, and eventually After Effects and I don't want to take a chance at messing something up. When this is done, though, I'll go through some comprehensive upgrading (make the move to OS X). I hope the Mac version of both P5 and the plugins for Lightwave are ready for me by then.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


bikermouse ( ) posted Thu, 08 August 2002 at 3:31 AM

Bobasaur, I thought my QT drivers were up to date but apparently not. so after the ordeal QT puts you through to update drivers I got a chance to view the Fashion Show. Very nice. I liked the use of fonts and camera movement. - TJ


Bobasaur ( ) posted Thu, 08 August 2002 at 6:28 PM

Attached Link: http://homepage.mac.com/kflach/Spew.mov

Thanks. I had limited means of animating the figures themselves. I used a "bend" distortion and alternating Photoshop layers within After Effects. The moving camera made up fo a lack of movement in other things. I went and did it. I uploaded Spew. It's only 1.2 megs. I'm glad you were able to get QT in OK. Sometimes I have to load the installers onto Interactive CDs. I love the technology but hate having to make people install something.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


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