Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 10:25 am)
The problem is the UV mapping. With the obj format you can have texture coordinates for each face vertices and with 3ds format you can have only a texture coordinate for each vertex. So if you have two faces sharing a vertex with 3ds this vertex can have only one UV coordinate and with obj or Poser you can have 2 coordinates : one for the front face and one for the back face. So in 3dsMax you will have this problem in every junction where the texture map splits the body parts.
Stupidity also evolves!
If you head over to www.woodartstudio.com and follow the instructions they will email you an excellent tutorial on conversion of poser figures to Max. Your figure needs to have its vertices welded at sub-object level. Woodarts tutorial will explain how. :o)
Expert in computer code
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ROFL; TTYL. Black belt in Google-fu.
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I have a problem.
Here are two pix, one is made with poser, and the other, 3dsmax r4, as you can see from the pic, I use the same texture on the same models, poser pic is ok, 3dsmax have some problems.
what's wrong with the 3dsmax pic?
help please