Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)
One downside to deleting RSRs, however, is the possibility of locking up poser. When it trys to create the rsr, and you are out of disk, say goodbye, because it locks up. Also, when you save something to the libraries, you don't get an error message, it just stops writing to the disk and returns (more quickly than your would have thought.) I agree, it's nice to get those extra couple hundred megs, just be careful that they don't catch you off guard when they start showing up again. eric
It's because both the thumbnail images and the binary geometry are in the "resource fork" of a Mac file, a part of the mac file system that has no equivalent on Windows. When Poser got ported to Windows, they dealt with all resource forks by just making them .rsr files, regardless of the resource type. On the mac there is still an obvious distinction between the two: the thumbnails are 'PICT' resources and the Geometry files are 'ACTR' resources. -Adam
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I'm wondering if there is any drawback to routinely discarding all .rsr files found in "Geometries". Since they are remade if the .obj file is loaded again in Poser, is there any harm? I ask because the total amount of .rsr duplicate geometry files in my Runtime/Geometries is nearing 500MB, and I know for a fact that 90% of those .rsr's are for models I won't be using anytime soon. I'd like to reclaim that space. This is not a Windows-specific problem either. Macintosh Poser does not make geometry .rsr files, but it creates exactly the same duplicate binary geometry in the .obj file's resource fork (resource 'ACTR'). This bloats the Runtime/Geometries folder on the mac in the same way, and the mac equivalent to cleaning out the .rsr files is to drop the 'Geometries' folder onto MacConverter in 'Mac-to-PC' mode, and using the "Delete mac resource forks" option to strip all those OBJ files of their ACTR resources. -Adam