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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Still got problems with P4 girl texture map


HaiGan ( ) posted Sun, 18 August 2002 at 3:57 AM ยท edited Tue, 26 November 2024 at 3:05 PM

file_20488.jpg

After Anton's suggestion on an earlier post (thank you, Anton!), I tried another render of the P4 girl. This time I used a 4000x4000 100dpi image that was nothing but 50% noise converted to greyscale for the texture on the entire figure- no template shapes, purely a 4000x4000 square of noise with no gaps in it. This is how the neck comes out. It's almost as if a bit of the mesh got missed out of the mapping, except that the section picks up the colour of whatever texture map is applied.

I'll go try a bigger, higher-res texmap just to see if it reaches a point at which that slice of neck stops looking untextured, but I'm starting to think it's time to remap the whole figure. Has anyone out there managed to find another solution, or has everyone else given up in disgust and saved up for the MilKids?

Yes, I know, P5's on the way and I'm possibly flogging a dead horse here (now there's a phrase that's outdated these days). If I could only afford something with sufficient specs to run it. :(


x2000 ( ) posted Sun, 18 August 2002 at 6:46 AM

The P4 kids are screwed up. That's why there's almost nothing out there for them. I tried to make pants for the boy a while back, only to find that his legs were so screwed up that it was just impossible. I'd always wondered why no one had ever expoited this particular market. Now I know. But now I have to wonder why in the hell these useless lumps of mesh were even included in the first place! Metacreations should have been embarrassed to release pathetic crap like this! For that matter, why would Zygote even give them garbage like this? Thank god Curious Labs took over, and that they found someone new to do their modeling.


lmckenzie ( ) posted Mon, 19 August 2002 at 11:59 PM

file_20489.jpg

It's definitely there, though how obvious it is seems to depend on the texture. Your example (noise) is probably the worst case scenario. It's not as glaring with a simple "skin color" texture without a lot of detail, which seems to be pretty much what is available. I hadn't noticed it before, but then I hadn't done a closeup of the neck. I exported the neck twice. One I left as is, the other I put a cylindrical mapping on in UVMapper and saved. The remapped version seems not to have the untextured area.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


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