Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Interesting texture. My one concern is that if this is to be an armor for her to go into battle, she is very vulnerable around the stomach. It's not an armor that will protect her very well. It seems to be more of a fashion statement rather than a functional item. Good work though. I can see that it's taken a lot of time to develop and I commend you for that. I'm like Ghostofmacbeth, I'm too impatient to get to the finished product, so I don't always take the time to work on detail. Melanie
When I have better modeling tools available, and more experience under my belt, (no pun intended), I hope to reproduce this outfit as posable objects. However, this whole project has been based on creative ways of using Bryce and Poser to simulate the look I was going for any way needed. I've made many renders as this has progressed, with new elements then being clone brushed onto the final in PSP. The effort to "simulate" different elements has taken a long time, and many elements only work in relation to this figure, in this pose, from this viewing angle. Every element is rendered in Bryce before being combined in the final image. The leggings are the figure's legs with travelers flared boot morphs applied, with the Dragon Scale texture. The Breast Plate is a duplicate of the figure's chest, collars, neck and abdomen, resized slightly larger and "cut" with boolean operations in Bryce to create the neck opening, arm openings and bottom cut. The leather arm armor is done with a morph as well, like the legs. The shoulder guards are Bryce primitives, once again modified with boolean operations. The silver pieces on the armour and belt are grey scale bitmaps of celtic jewelry designs, applied as terrain to Bryce symetrical lattices, clipped for altitude, and rescaled. For the belt, I tried various props, but couldn't get the fit right against the skin. So, I duplicated the figure's abs, hip and left thigh, and used two large parallel cubes, the proper distance apart, to cut out the belt shape. Some of these elements can easily be applied to new poses, but others will require duplicating these processes again. A lot of experimentation went into this, so even though alternate poses will still require much more work than they would if they were posable items, the proccess should take much less time than this first effort. It's a method that requires a lot of work and patience, but it is the only way right now I could accomplish this. In the future, if any are interested, I might write a tutorial of how this was done, step by step. Since I have to repeat it for a seperate pose, I might as well detail it as I go along. :-) There were two items that started as poser props, the bikini bottoms and short skirt were combined with modifications to make the skirt and leather border. To maintain my sanity, I just worked a couple of hours a day on this, some of which was dead end experimentation. I think the biggest lesson is to "think outside of the box". If the default way can't do what you want it to do, look for creative solutions with the existing tools. :-) Fiontar
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