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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: P5 Dynamic Hair Animation at RDNA


Basis3D ( ) posted Tue, 20 August 2002 at 11:42 AM · edited Thu, 28 November 2024 at 3:44 PM

Attached Link: http://host1.bondware.com/~syydr/download.ez?download_section_id=16

Traveler just posted a new animation file at the page that has the P5 images. Would love to view it but unfortunately it's an .avi file that my Mac's Quicktime Player 5 doesn't seem to want to run. :-( Anyway, the link is attached for those who can view it.

 Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP 


Bobasaur ( ) posted Tue, 20 August 2002 at 11:50 AM

Attached Link: http://doctor.3ivx.com

The AVI is probably encoded in divX . Follow the link and get DivX Doctor 2. Follow the instructions and make sure you get everything including the audio codec. There's also a Mac divX player at: http://www.divx.com it's an Alpha version.

Before they made me they broke the mold!
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wolf359 ( ) posted Tue, 20 August 2002 at 11:51 AM

unable to view animation im on a win2kpro machine at my office!! if you REALLY want people to see your animation online MPEG is the way to go i know the quality sucks but even linux users will see you work



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c1rcle ( ) posted Tue, 20 August 2002 at 11:57 AM

sorry wolf DivX is the flavour of the month right now so everyone's using it. Rob


Basis3D ( ) posted Tue, 20 August 2002 at 11:58 AM

Thanks, Bobasaur. Never heard of that utility. Will try it. :-)

 Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP 


aleks ( ) posted Tue, 20 August 2002 at 12:03 PM

it is divx indeed. bit wiry (sp?), but passes for an afro style ;) moves ok, though i'd like to see it in slomo - it's just too fast to judge. still long way to go for natural movement.


quixote ( ) posted Tue, 20 August 2002 at 12:05 PM

Somewhat impressive. Why don't the strands project individual shadows? I thought this was in the works. I may have misunderstood. That's still a very impressive dynamic tool. Now if only we could try it ourselves. )))))-))))) Thanks RDNA. Q

Un coup de dés jamais n'abolira le hazard
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Bobasaur ( ) posted Tue, 20 August 2002 at 12:59 PM

If the strands projected individual shadows I'd think the render time would increase exponentially. It's interesting seeing the new technologies in action. I know this is still real ealy in the development game (how we work with this kind of hair) and the optimal ways of doing things aren't common knowledge yet. But I'm looking at this and thinking that a combination of the old transmapped hair and specific strands of this type of hair may be optimal. The old type hair gives a better sense of fullness. The new hair obviously animates better (although no doubt there will be a learning curve figuring out how to really control it). I'm waiting to see someone do a short of a balding man fighting to make those precious few strands of hair lie down properly across the top of his head. Or maybe his head is being stroked by a lovely young lass and his hair keeps springing to attention. Or maybe... I'd better stop. For now.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


saxon ( ) posted Tue, 20 August 2002 at 2:17 PM

No more pratting about with keyframed hair morphs, it rocks...


SAMS3D ( ) posted Tue, 20 August 2002 at 3:22 PM

Poop, I can't see it either...Sharen


c1rcle ( ) posted Tue, 20 August 2002 at 3:30 PM

Attached Link: http://www.virtualdub.org/

for anyone who can't watch the video, try VirtualDub it's free & you can save it into pretty much any vidoe format you have available, windows only unless someone gives permission for one of the lucky few to recompress it into something usable by everyone. Rob


williamsheil ( ) posted Tue, 20 August 2002 at 3:38 PM

Bobasaur For the 'ultimate bounce' you could also use the new cloth dynamics with the hair transmap. Bill


Bobasaur ( ) posted Tue, 20 August 2002 at 4:01 PM

Bill, Excellent idea! One of the most beautiful sights I've ever seen was at a club one night a long time ago. There was a young lady dancing up on a raised platform. She was a "babe" but what I remember most was the way she moved her head as she danced. She didn't just head-bang or thrash her head, she actually coordinated the movements and rotation of her head so that her hair flew to the rhythm. Her hair movements were just as much a part of her dance as her feet. I'd love to be able to recreate that.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


Lucy_Fur ( ) posted Tue, 20 August 2002 at 4:03 PM

Am I the only one to notice? I hope it's just because of the lighting, but the shape/outline of her head is easily seen thru the hair.....


Bobasaur ( ) posted Tue, 20 August 2002 at 4:28 PM

That's why I was thinking of a combination of hair types.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


wolf359 ( ) posted Tue, 20 August 2002 at 6:11 PM

well i just watched the clip and must say im impressed!! as far as each strand casting it own shadow, with that much motion what the point?? story telling through 3D animation is the art of compramise and illusion and sometimes exacting shadows dont neccesarily advance the story so why pay the rendertime, Speaking of which.................. what was the rendertime and machine specs for this animation??? please



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markdc ( ) posted Tue, 20 August 2002 at 7:55 PM

I'd love to see a simple head turn with long straight hair. And also rendering times.


EdW ( ) posted Tue, 20 August 2002 at 9:16 PM

I'd really like to know the render times myself. We've seen what it can do... now tell us... the 12 animators :) how long it's going to take to do it! Ed


Little_Dragon ( ) posted Tue, 20 August 2002 at 10:57 PM

That's why I usually post my animations in MPEG-1 format; most people can view them without having to download and struggle with a new codec. Even someone on an Amiga. Nice demonstration of the animation possibilities, though. I'd love to see an example of longer hair, myself. I'm saving my pennies for faster hardware, now.



wolf359 ( ) posted Wed, 21 August 2002 at 6:32 AM

WHY NOT DISCUSS RENDER TIMES!!!!!!!??????? Hmm I find this Suspicious silence on render times worrisome :-/



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neftis ( ) posted Wed, 21 August 2002 at 12:31 PM

Well, I rendered it on a pentium 4 1.8 GHZ and it took me a total of 4 hours.(an afternoon) I don't have the fastest memory tough...512 SDRAM...here are the results! I hope you enjoyed it as much as I did. Thanks for your comments.


wolf359 ( ) posted Wed, 21 August 2002 at 3:15 PM

Thank you!!! thats ALL we wanted to hear :-)



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c1rcle ( ) posted Wed, 21 August 2002 at 5:18 PM

is that fast or slow wolf? I worked it out as 2.4 minutes a frame. Rob


wolf359 ( ) posted Wed, 21 August 2002 at 5:38 PM

For a hair/fur animation thats rather good from my perspective!!! whats frightening is that still image KUPA posted in the" Ruby tuesday" thread with the procedural textures and reflections 1.6 hours for one frame!!! Thats without any volumetric lights which apprently dont exist in poser5 ( Sigh!!!) for a 240 frame animation.........????well do the math I will still be rendering my final stuff in cinema4DXL7



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c1rcle ( ) posted Wed, 21 August 2002 at 5:52 PM

ouch that's a long time, I suppose it also depends how fast the machine is & how much memory it's got. Rob


Little_Dragon ( ) posted Wed, 21 August 2002 at 5:59 PM

kupa said "about 1.5 hours", Wolf, and that was for a higher-resolution version of the image. The one in that thread is already 950x1223 (well beyond television/DVD resolution standards), so there's no telling what res he was working at initially. I'm comfortable rendering at 320x240 for the web (and occasionally 640x480), so I can expect quicker render-times, myself.



c1rcle ( ) posted Thu, 22 August 2002 at 2:55 AM

I once had to wait 28hrs for a Bryce5 render, that was 640x480 but with all the antialiasing settings up to full, I won't do that again in a hurry :) Rob


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