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Subject: Tube Lights - The Poolside at night


wolfdd ( ) posted Sat, 11 March 2000 at 12:06 PM · edited Wed, 25 December 2024 at 10:37 AM

file_123323.jpg

Again the pool scene, but this time testing the tube lights from digitalcarversguild.com. This light gives a completely different impression. wolfdd


ClintH ( ) posted Sat, 11 March 2000 at 1:47 PM

It sure does! I like this one - It looks great. Clint

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Bladestorm ( ) posted Sun, 12 March 2000 at 3:01 AM

Neat, Looks Damn good!


aeryk71 ( ) posted Mon, 13 March 2000 at 3:29 PM

Question, how are you pointing the lights? I have not experimented enough yet. Just wondering if there is a setting, or something I can drag to point the light. Thanks, Aeryk71


wolfdd ( ) posted Mon, 13 March 2000 at 4:01 PM

Aeryk71, I do not point the tube lights. I create a tube, casting NO shadows(Important). The shader of the tube has no colour and white glow. I place the tubelight inside the tube, in the middle of the tube length, aligning the axis, going from top to bottom of the tubelight, with the tube. In simple figures this should look like this: ===Oo=== Then I look up the length of the tube and set the length in general properties of the tube light to the same value. So I get the impression, the tube itself is casting the light, what in my opinion is the purpose of the tube light. wolfdd


aeryk71 ( ) posted Mon, 13 March 2000 at 4:07 PM

Cool, Thanks Wolf! Aeryk


AzChip ( ) posted Tue, 14 March 2000 at 9:48 AM

These lights give this image a fluorescent quality (even though you haven't given the lights that sickly greenish hue). That's a very cool feature to know about, although I have a personal revulsion for fluorescent light.... But you never know when you might need to match something to RW lighting conditions.


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