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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 04 10:34 pm)



Subject: Poser movie makers!!...What frame rates do you use?


LordsWarrior ( ) posted Sun, 25 August 2002 at 9:03 PM · edited Tue, 05 November 2024 at 6:36 AM

Im interested in what frame rates (in general) do people use here. Especially using Poser. 24fps? 25fps? 30fps? or other? -LW


mheldt ( ) posted Sun, 25 August 2002 at 9:05 PM

I use 30. What should I use. Don't theaters with film use 24?


Bobasaur ( ) posted Sun, 25 August 2002 at 9:16 PM

I've been getting them at all the listed rates, as well as 15 fps, for the Renderosity Video loop.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


rplate ( ) posted Sun, 25 August 2002 at 9:25 PM

That of course depends on who your audience is and what purpose you use the movie for. By that I mean, if I am doing animations for a game I save in eight or ten frames because eight frames is a walk cycle.
If I am going to use a movie on a slower computer, I might save it in 15 frames per second. A more powerful computer I would save in 24 or 30 frames. 24 frames per sec is movie film standard and 29.9 or 30 frames per sec is NTSC or television standard. SO, I usually try to match what may work best in any given situation. You have to experiment a bit to see what it looks and feels like. Sometimes it's too fast, sometimes too slow. The less frames per second the faster the animation.
Also just a side note: If you want your animation fully rendered you would render each frame individually, save each frame seperately, and then let quicktimePro put them together as an image sequence and save it as a quicktime movie. Takes a lot of patience and time to do but I don't know how else to get a fully rendered movie. Maybe Poser 5 will fix that?


mkdavis ( ) posted Sun, 25 August 2002 at 9:27 PM

The frame rate chosen probably depends on what the author intends to do with the movie. I believe NTSC video (USA) uses 30 fps), PAL video (Europe) uses 25 fps, films use 24 fps, and MPEG-1 uses 15 fps.


mkdavis ( ) posted Sun, 25 August 2002 at 9:36 PM

If you want your animation fully rendered you would render each frame individually, save each frame seperately, and then let quicktimePro put them together as an image sequence and save it as a quicktime movie. Takes a lot of patience and time to do but I don't know how else to get a fully rendered movie.

What does "fully rendered" mean?
If I make a movie in Poser 4, don't all frames get rendered?
Am I missing something?


rplate ( ) posted Sun, 25 August 2002 at 9:52 PM

Fully rendered to me means that all your lighting shadows and all your texture maps, bump maps, etc are rendered in detail as in, when you do a command R or control R.


rplate ( ) posted Sun, 25 August 2002 at 10:13 PM

To give an example: If you do an animation of Michael and put the millennium hair on him the hair does not render in a movie. He still has the unrendered hair in the movie. Maybe I'm missing something? I wish I was wrong.


timoteo1 ( ) posted Sun, 25 August 2002 at 10:25 PM

Rplate: Sorry, but you're totally wrong. I need to make a number of corrections here. First of all, YES you can absolutely render an AVI (or QT on the Mac) out of Poser with "full rendering" (shadows, texture-maps, anti-aliasing, etc.). Rplate, you must not be selecting "Current Render Settings" under the Quality drop-down, and instead are using "Current Display Settings" -Tim (1 of the 12: co-founder) (<- original animators)


timoteo1 ( ) posted Sun, 25 August 2002 at 10:34 PM

Whoops, forgot about the other corrections: NTSC = 29.97 FPS. MPEG-1 can be basically whatever you want it to be, but the specification for NTSC MPEG-1 is 29.97fps (or 30fps), 352x240,44.1khz Mpeg-layer II audio. As a few have mentioned, it depends on what your target audience is of course. However, if you're going to be putting this on video or burning to a DVD, you need to render to 60 FIELDS per second for NTSC. This is very important for video. If you have a video capture card, you can normally choose it's codec and the fields will be rendered automatically. For exclusive playback on a computer I encode to 30fps. 15 is the bare minimum for decent looking playback, I don't really even care for it. I typically encode to Mpeg (I or II), Indeo 5.11 AVI, or sometimes QT. -Tim (1 of the 12: co-founder)


rplate ( ) posted Sun, 25 August 2002 at 10:35 PM

WOW! I have never been so HAPPY to be totaly wrong. This is my first time on this forum and it's the best thing that ever happened to me lately. Thank you, thank you, thank you, :0) ;)


timoteo1 ( ) posted Sun, 25 August 2002 at 10:37 PM

Yes, we've all had those moments where we're more than happy to be wrong, don't worry. Everybody starts somewhere! Get ready for your render times to increase significantly, but get ready to be a lot more pleased with the results. Have fun! -Tim (1 of the 12: co-founder)


EdW ( ) posted Sun, 25 August 2002 at 10:41 PM

I work on my animations at 6, 12 or 15 fps. From there it's easy to expand them in Poser to 24 or 30fps depending on what I need or want. If they are just for the web then I render at 12 or 15 fps... sometimes depending on what I'm doing I'll even render at 6fps. Ed


The 4th Party ( ) posted Sun, 25 August 2002 at 10:51 PM

within Poser itself, I use anywhere from 10-30 fps, depending on the needs for the movement,then I take the clips into the video editor and lace them together, from there, I normally export it all at 30 fps


mkdavis ( ) posted Sun, 25 August 2002 at 10:56 PM

timoteo1, Thnaks for the corrections. m


mkdavis ( ) posted Sun, 25 August 2002 at 10:57 PM

Yeth, I'd like some thnaks!! How about thome ginger thnaps?


timoteo1 ( ) posted Mon, 26 August 2002 at 2:27 AM

LOL! (Took me a minute.)


MaterialForge ( ) posted Mon, 26 August 2002 at 8:41 AM

I typically start out at 10 or 15, then do final renders at 30. Though I'm considering doing all finals at 24 from now on.


VirtualSite ( ) posted Tue, 27 August 2002 at 8:25 AM

I've been doing all of mine at 15; even when transfered to video, they hold up just fine.


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