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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Morphing Poser with Amorphium or another MAC application


clyde236 ( ) posted Wed, 28 August 2002 at 4:47 PM ยท edited Sat, 30 November 2024 at 9:37 PM

Hi All, I got a copy of Amorphium Pro (a really fantastic program for the price, by the way!), and I was wondering if there is any way I can use it to create morph targets for Poser characters? It supports OBJ format, importing and exporting. I tried it using the tutorial for Ray Dream in the Poser 4 manual (adjusting for the difference in the programs) to make an extended nose. (page 273) I brought the head of the character into Amorphium, and it didn't show up because of the scaling. I set the view to fit the object and it appeared (this presumably doesn't change the size, just the view). Then I changed the nose by stretching it using Amorphium's tools. It looked fine. Last, I saved it as an .obj file But when I brought the object back into Poser and spawned a morph target, it did create the parameter dial for the morph, but turning the dial distorted the entire head, not the nose. Has anyone tried creating morph targets using an external program like Amorphium Pro? Any tips as to what went wrong here? The vertices should not have changed (unless Amorphium did something to them). If this won't work in Amorphium Pro, is there another MAC program that can manage this that any of you know (besides Ray Dream) Thanks!


Little_Dragon ( ) posted Wed, 28 August 2002 at 5:14 PM

Did you have any morphs active on the head before you exported the mesh from Poser? All morph dials should be set to zero before you export. Otherwise, those changes will be part of the new morph you're creating.



leather-guy ( ) posted Wed, 28 August 2002 at 5:37 PM

Attached Link: http://www.morphworld30.com/

I believe traveler has used Amorphium for morphs, and I saw Tutorials at his Morphworld 3 site.


EricofSD ( ) posted Wed, 28 August 2002 at 9:09 PM

I haven't tried this yet. Got AMPro with the 3dtoolkit and use it to convert the models from Universe .fac to something generic like .obj. If Little Dragon's suggestion doesn't work you might ask on the Amorphium forum. I'd be curious to see a tutorial on this.


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