Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)
So if you use a MUCH higher res photo in the first place, it would look like those fantastic P4 Vic and Mike maps I have bought here at the marketplace? (it's looking good but the difference in the sharpness of the eyes and the slight blur of the face photo is distracting) I am most interested in this feature of P5, but will wait MONTHS till if and when the bugs are worked out... especially the lack of being able to export the final figure into Vue or Bryce!!! Is it awfully hard to dial the face mesh shapes to match the photo or is this somehow automatic?? Lyne
Life Requires Assembly and we all know how THAT goes!
Lyne, If you're asking about the face room, the aswer is that P5 uses something called "morph putty," a mythically substance that transforms face morphs w/o dials (but they exist also.) For me, I used photos to align various guide points to specific features. Morph putty lets you change features by clicking directly onto the face...no more cumbersome morph target uploads (more or less.) I enjoy the freedom to easiuly form whatever features I wish w/o searching through too many dials. I hope this helps. --lb
The face shape is a random one from the face room, the texture is one of mine from a picture taken into the face room, lined up and then saved. Then I took the texture into PSP, to work on and tested again and this is what I have so far :) The eyes are the P5 eyes, I haven't made mine yet. The forehead is blurry cause this is still a work in progress :) Just think though if you have a few people in a scene, use a larger texture on the main character so you have better details, and the 512 maps for some details on other characters without using a lot of system resources ;)
Poser 9 SR3 and 8 sr3
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Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Q you take a front and side view pic to use in the face room, on the left is a place to bring in the front view and side view pics. You have to click on the place it shows you to try and line the texture up, then you tweak it in the box on the right side, its mostly trial and error!
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
I know 'dots. There are two places to click on each picture, I think. Sometimes it doesn't give nme the second place, near the lip. And it's hard to move the clouds as a unit. I'm going to take P4 off that drive and see if that's what's creating the problem. Looks like the gradient bump, is a great feature. That's what got me scratching.... Take care, Q
Un coup de dés jamais n'abolira le
hazard
S Mallarmé
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Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB