Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
You're both using Poser 4 and Bryce 4? That should make the application of a texture a snap - the OBJ file should come in with the texture pre-applied. If you're using Bryce 3D, you need to rotate the texture 180 degrees, but not in Bryce 4. Are you applying the texture at the right scale and are you smoothing the figure in Bryce before rendering it? lalverson, did you get any error messages when attempting to import the OBJ file? Paul
I don't think that it has to do with scaling or smoothing, because the same thing occurs when I apply a uniform texture. One thing I haven't tried is the possibility of lights interfering. There is a light very close to this figure's right side, and that side is damaged. Could the light have caused the distortion? The side exposed to the sun only is unaltered. Ackbar
It is possible that the light is highlighting "flaws" in the texture - or it might simply be errant shadow showing up on the figure as a result of having the light close. Try moving the light closer and see if the "damaged" area changes/gets worse. Let me know how you get on.... If that doesn't prove to be the case, let me know what texture and figure you're using and the set up in Bryce and I'll see if I can duplicate the problem and find a cure Payl
I completely eliminated the light that was showing the other side, and then focused on the side lit by natural sunlight. The distortion was still there. In fact, all the major joints on the figure had some rate of damage. The setup I am using is very simple: Nude Poser 4 woman in default pose exported in .obj format. Imported into Bryce 4 and the director's camera rotated to view to appropriate area. Nothing else was changed. Ackbar
That is a little problem with the mesh and not the texture .. if you look at all the pieces and try to find where the flaws are you can probably click on the part and then get to the smooth function thinger (sorry it is real late) I am noot sure what button but you normally have e and colors and such .. click on all of them until you come up with two spheres, one polygonal and one smooth, click the smooth function and it SHOULD help ... good luck
Looks like smoothing will fix that. Select the model mesh. Click at the small E box at the attributes column close to the model - that one sends you to the smooth box. Sellect the angle and click at the left sphere to start. If you plan to do meshes booleans don't forget to set the make solid dot - that's the only place with this control. Sometimes smoothing does weird things to Poser meshes, specially with Eve models.
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