Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Definitely interested. Arleen
There are a lot of things worse than dying, being afraid all the time would be one.
"I think when I was in college, my Physics professor was some guy named Sir Isaac Newton." Bwahahahahaha! I can definitely relate. I'm working on them now and I think we can break this stuff down to make it more understandable. I have about 5 years of combined physics schooling between high school and engineering school, and even I had trouble making sense of the manual. (No offense, Anthony). I figure I can break it down into parts, and if we work on one variable at a time it will be much easier. :) Paul
Would you be able to do it in .pdf so it could be downloaded, saved, printed off, and added to that big "reference library" on my hard drive?
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Yes, no offense Anthony. It's just in a "language" I'm not familiar with so I'm pokin' a little fun at it. Paul, Engineering, heh? Having worked extensively in a space career field, I can tell you that your mastery of the language is above most of your peers. :-) Paul Oh, and yes. One variable at a time would work best!
"Having worked extensively in a space career field, I can tell you that your mastery of the language is above most of your peers. " Well, it's sort of funny, when I explain. I went to school with a double major in Engineering and English, decided that, while I wanted to be a writer and had little interest in engineering I might do well with Law. I dropped out of law school to play with 3ds max, and now I write and work with CGI apps. I get made fun of a lot for being a generalist, but I figure I'm way overqualified to do the things I know about, and have miles to go to be able to do the things I love. I'm sure most people in this forum can relate. ;) Paul P.S.: I'm taking a break for tonite to sleep, but I'll have the tutorials up tomorrow evening at the latest. =D
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
A few people have contacted me asking about cloth/hair/gravity/wind, etc. and how dynamic systems work. Goint through the P5 manual I've found the explanations are somewhat difficult to follow for people with no background in physics, so I'm wondering if it would be helpful for the rest of the forum if I were to write up an explanation of the physics behind the new dynamic systems, a detailed description of what the different settings and dials do, and maybe diagram things out with some real world examples. Normally I'd just do it and post, but in this case it's a pretty big tutorial, about 10 - 20 pages I'm thinking, and I want to make sure it will be useful to people before putting myself through hell over it. ;) Let me know what you all think, and I'll get to work if more than a few people are interested. Paul