Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Excellent. :) There's also some possibility that you could constrain a part of the cloth to the figure in order to keep it from falling too much, but I don't know how well that will work, since it may look like it's pinned to her body. Of course, in a strong enough wind, that may be the look you're going for. Ahh... experimentation. I definitely look forward to seeing your results! Auralia
Heya! Glad to see you're working with the tutorial! Here are my suggestions after playing. 1. Increase the force of the wind by moving the intensity dial up. While a hurricane gale of 20 might not be required it's good to find the extremes and tweak as necessary. 2. Static friction and dynamic friction settings will help sliding. I'm going to go out on a limb and say that setting these at maximum under low wind conditions will create a clingy effect that means touching parts should stay touching. 3. In conjunction with 2, or as a stand alone, try decreasing the cloth's density. Poser should use this to determine the amount of force pulling the cloth down. Less dense materials should be less affected by gravity, while more dense will be affected to a greater degree. My comprehensive tutorial is on the way in the next four or five hours, and if you think it's getting interesting now, I'm already thinking of how to take these "black arts" to the next level... Wind is a fluid dynamic meaning it works exactly the same as water and fire, and from what I can see, the wind object can be rendered with textures... This one tool may be the key to a fully functional special effects lab within Poser! Combined with the crazy ways we can think of for making clothification effects simulate more deep interactions on non-cloth objects, and the possibilities for strand-based hair ( who says it has to be hair, after all? Why not just call it dynamic strands? ) things are about to get intense in Poser land, that's for darn sure. =D Paul
Paul, Why do you say "Less dense materials should be less affected by gravity"? Either I don't understand what you are saying, or you are saying something counter to how the real world works. The classic college discussion of dropping various objects from the Leaning Tower of Pisa: a cannon ball would fall at the same speed as a light object if gravity were the only factor - but there is also friction with the air, so sufficiently light objects get slowed down and take longer; e.g. a feather. But that isn't because gravity affects the two differently - it doesn't. Sorry if I am taking you too literally, maybe you are just saying you want SOME parameter that changes how fast an object falls, whether we blame that on gravity or on air resistance ;-) -- Toolmaker Steve -- ToolmakerSteve
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