Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
We need more speed, cap'tain! And a twee bit more of the fine stuff. In English: You need more than one PIII 500MHz. Yes, I said one. What? You think P5 uses both of them? Nah... At 1GHz (on a Dual 1GHz machine), it's barely tolerable. You need more memory. P5 is a memory hog. I have 1.3GB and it's barely tolerable. And it should be PC133 or DDR. PC100 might as well be using your hard drive as RAM. Sorry about being blunt, but P5 appears to require a powerful system. The more memory and processor power, the better! Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
OUCH!!!..... Well, thanks for the info. I run Photoshop, Painter, Flash, and a multitude of programs including Vegas Video, etc. with no problems. And, I have done some pretty large illustrations on that system. I probably will upgrade eventually, and although I think P5 is getting close... maybe no cigar, yet. Not so's I'd throw a lot of money into upgrades just to make it happy. I kinda suspected something like that.
On-line
portfolio / Making figurines
in China /
Gallery / Video
Demos
No problem Ya see, those other programs use the system hardware and OS more than Poser. Poser's interface is almost totally Poser's, so there is very little OS-native acceleration for the GUI. Poser doesn't use any 3D acceleration (neither Direct3D, OpenGL, nor video hardware), so it's all in software (optimized to hell, by the looks of it). Still, they need to either decide on heavily tweaking their interface and 3D functionality (better/more assembly or some heavy streamlining) or start using the optimizations available in the systems. I hope that they opt for the latter :) Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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I made a ball. I selected about half of it at the top. I made it grow only 800 hairs. Set gravity, collision, etc. No extra vertexes. No fancy-smancy. I just wanted to experiment with the different gravity and similar settings to see how they work, so I only did 24 frames. It took over an hour to calculate the dynamics. System: Radeon ati 64 meg video dual pentium 500's Windows 2k pro 528 megs ram several gigs of HD space How long do your hair calculations take? Just curious.... I'd hate to think if I did something complex... I just wanted to run a test to figure out the gravity (I learned that + settings, which you would think would increase downward gravity, actually make the hair stand straight up!) thanks........
On-line portfolio / Making figurines in China / Gallery / Video Demos