Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 3:27 pm)
I agree. The "creative" user interface really sucks. Right now it has parts windows, parts mac and parts that are just wierd. There is a reason most windows programs look and work similar. CL would also save a lot of programming work by following standards and not having to program everything from scratch. If you think it sucks on low resolution, try it on multimonitor. I run four monitors at 1600x1200, and if I allow it to span more than one monitor, it becomes wierd. /troberg
Yes Dave, that's me! >If you think it sucks on low resolution, try it > on multimonitor. I run four monitors at 1600x1200, > and if I allow it to span more than one monitor, >it becomes wierd. I run a dual monitor setup (a 21 and a 19) with two seperate cards and have no weirdness problems. If I could only change either the colors or the font on the interface I think I could get along with the "artsy-fartsy" layout.
I run a dual monitor setup (a 21 and a 19) with two seperate cards and have no weirdness problems. Well, it insists on putting windows in the center, right in the crack between screen 2 & 3... But mainly (OK, I admit this is more a lack of features than wierdness) it will not allow me to move stuff around. Some things are permanently docked to window edges. I'd like to have one full screen for the scene, one for button panels and other controls. /Troberg
I run a dual monitor setup (a 21 and a 19) with two >> seperate cards and have no weirdness problems. >Well, it insists on putting windows in the center, > right in the crack between screen 2 & 3... That's characteristic of cards that have connectors for two monitors off the same card. Using two different cards eliminates that problem, though it does produce some funnies with the cursor jumping over to the second screen after you lift your finger from the mouse button after selecting something. >But mainly (OK, I admit this is more a lack of features >than wierdness) it will not allow me to move stuff around. >Some things are permanently docked to window edges. I'd >like to have one full screen for the scene, one for button >panels and other controls. That's the way I run it. I expand the Poser main panel so it sprawls over both screens. Then I move all the controls over to the second screen and expand the scene window to 1024x768, all alone on the big monitor with just room at the edges for The indespensable figure and figure-part display at the bottom left and the animation slider at the bottom. Now if I could only read the fine print . . .
I run a dual monitor setup (a 21 and a 19) with two >>> seperate cards and have no weirdness problems. >> >>Well, it insists on putting windows in the center, >> right in the crack between screen 2 & 3... > >That's characteristic of cards that have connectors for >two monitors off the same card. Using two different cards >eliminates that problem, though it does produce some >funnies with the cursor jumping over to the second screen >after you lift your finger from the mouse button after >selecting something. No, not really. I actually have three different cards, and the screens it puts the window on is not on the same card. >>But mainly (OK, I admit this is more a lack of features >>than wierdness) it will not allow me to move stuff >around. >>Some things are permanently docked to window edges. I'd >>like to have one full screen for the scene, one for >button >panels and other controls. > >That's the way I run it. I expand the Poser main panel so >it sprawls over both screens. Then I move all the controls >over to the second screen and expand the scene window to >1024x768, all alone on the big monitor with just room at >the edges for The indespensable figure and figure-part >display at the bottom left and the animation slider at the >bottom. Still, you cant move the animation panel and the object library (or whatever it is called) panel. Also, it would have been nice if the different views were different windows, not splitscreens of the same window (allowing me to have one camera screen, one side screen, one top screen et cetera). /Troberg
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Well my new Poser 5 has arrived and I'm busy exploring the wonders of growing hair and such, but I was disappointed to find that the user interface is worse than ever. Does anyboy know any tricks to improve visibility for those of us with elderly eyesight? Black letters on a muddy-brown-beige background just doesn't cut it! Have you tried reading the names under all those snazzy new textures in the material library for instance? Am I missing something? Does everybody have to put up with this? I've got a 21 inch monitor but I work with MAX and Maya and I keep both my monitors set to 1280 X 1024. At that resolution Poser's fine print really dissappears into the murk.