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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
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Trace bitmap is better for images with lots of solid color and little to no shading. I tried tracing a 138k jpg of a colored pencil drawing I did and came back with a 5mb vector image... The best option is to import them as png's and set Flash to save them internally as jpgs. Then tweak around with the compression levels till you get what you want. I use png if I want some transparancy. Like if I'm importing a Possette http://www.atless.net/~arcady/flash_work/gallery.html for example. (done for a school assignment, don't bug me on the bad design please. :) ) Otherwise do the jpg compression in photoshop/psp/fireworks before importing. Or import a bmp (or PICT for Mac people). Flash can only import eps images from Illustrator 6 or less (and sometimes 7). So check how PSP is saving them... For the best non-flash vector results you want Freehand. Flash and Freehand are somewhat 'tweaked' to work together well.
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Oh, my 5mb vector image is online as well: http://www.atless.net/~arcady/flash_work/kitty.html her swf file was around 384kb or something close to that...
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Trace Bitmap will usually result in large filesizes, if you use a setting that preserves the quality at all You can optimize your bitmaps in FireWorks or with the free tool from Jpegwizard and use them as is Look at the download speed and quality of these: Hawk
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ok, whats the best way to import bitmaps into flash? i never have any luck with that trace bitmap stuff. i mean it comes in and looks great, but the results are always 128K+ anyone have any tips on this? i have been messing around with decreasing the number of colors in the image down a bunch before importing, etc. but it seems like i always just end up using the bitmap as a guide layer, and tracing over top of it by hand. i came up with the idea of possibly doing an edge detect on the image and seeing if i could save it as a dxf and import just the paths into flash, but i haven't had a chance to try it yet.