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Subject: Poser Into Bryce 5


MeInOhio ( ) posted Mon, 30 September 2002 at 1:47 PM ยท edited Mon, 02 December 2024 at 8:31 AM

I have a knight that I posed in Poser 5. I can bring him into Bryce via an obj file. And I can fix up the skin, etc. but I'm not sure what to do to get the armour looking right. Any help would be appreciated. Kevin


dampeoples ( ) posted Mon, 30 September 2002 at 6:47 PM

Could you be a little more specific? Did you texture the armor in Poser and are looking for a file or are you wanting to texture the armor in Bryce?


MeInOhio ( ) posted Mon, 30 September 2002 at 7:29 PM

I used Xurge's green knight. It has a green clothlike wrap over the chest and arms and the rest looks like stainless steel. Not sure how he created the effect in Poser. There are a couple of textures but I think they are for the green cloth. I think he might be using a reflection map in Poser. I tried using one in Bryce and setting the armour color to black, white and different shades of gray. I got things that were very reflective, but nothing that looked like the armour in poser. Kevin


dampeoples ( ) posted Mon, 30 September 2002 at 7:32 PM

Ok, I'm not sure on that one myself. i did the same thing on something I'm working on too. I figured I'd have to color it in Photoshop :)


Aldaron ( ) posted Mon, 30 September 2002 at 9:06 PM

Have you tried using the metal presets on the armor? Otherwise I'd suggest using Grouper if you are having trouble mapping the textures in Bryce.


Archimagus ( ) posted Tue, 01 October 2002 at 2:33 AM

Is the problem you are haveing is getting the metal to look like metal? What I have found works well is to use one of the metal preset textures in bryce such as brushed puter. This alone looks alright, but seems to look more like a miror than metal. What you need to do is make a bump map and apply it to the texture. I like to make my own in photoshop. You want it to look like the grain in a metal. An east way to do this is to open a new document in photoshop and paint the background a mid shade of grey the use the one of the textures filters I think verticle texture looks good for metals. Just play with the settings untill you get a lot of very close together very fine lines. and save it. Then go into bryce texture editor. Click the dot in the bump section over into one of the holes which will bring up a texture off to the right. click the right button on the botom left of the texture window to turn that into a picture texture. Then go into the source editor and load the bump map you made into both blocks. click the check then set your bump height to like .5 or so. Now go out and re render it. This very small amount of bump should brake up the surface of the metal just enough to make it look like steel rather than a miror.


MeInOhio ( ) posted Tue, 01 October 2002 at 5:54 AM

Thanks, this sounds like what I want, Archimagus. I'll try it out. Kevin


MeInOhio ( ) posted Wed, 02 October 2002 at 7:10 PM

file_25549.jpg

Here's an update of how the brushed puter with a bump looks. Not sure I did the bump right. It doesn't change the appearance much not matter how much I change the slider. But I think it looks pretty decent. Kevin


Aldaron ( ) posted Wed, 02 October 2002 at 8:20 PM

Well you can also play with the reflection setting so it doesn't look to mirror-like. Other than that there is a hammered steel preset, just change the color and play with the other settings until you get what you want.


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