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Subject: Enfuriating problem with opacity maps. :(


mrthingy ( ) posted Thu, 03 October 2002 at 6:55 PM · edited Fri, 02 August 2024 at 6:46 AM

I'm trying to recreate a scene in Carrara Studio 2 of an animation that I did in 3DSMAX 2.5. Essentially, all I want to do is pseudo-render some clouds by having a bunch of 2D plains with texture maps and an opacity map where the texture goes completely transparent in dark areas on the opacity map:
clouds_rendered.jpg However, I have tried and tried and tried to get this to work in Carrara with little success. To recap, all I want is to texture a 2D plain with a corresponding opacity map. For some bizarre reason, if you use black on the colour texture it blends out properly to 100% transparent, but this is useless because it gives the clouds black edges.
texture.jpg
As you can tell from the screenshot, it's not fading out to 100% transparency. :( Any advice at all would be great. :)


Kixum ( ) posted Thu, 03 October 2002 at 7:48 PM

1.) Select the no light interactions when completely transparent option at the bottom of the texture page and see if that helps. 2.) You need to do a little more of a trick when it comes to something like this by mixing your first multi channel texture with a second single transparency channel. I'll try to give it a shot and post the result a little later. -Kix

-Kix


Alduin_dor_Lammoth ( ) posted Thu, 03 October 2002 at 8:24 PM

Litst has a few tutorials on his website for Carrara. The link below is a link to his label tutorial. He shows how to make a texture and its mask work correctly. http://www.chez.com/litst/eng/tut-label/tut-label.htm


Kixum ( ) posted Thu, 03 October 2002 at 10:10 PM

file_25909.JPG

Well this turned out to be a lot more of a trick than I had originally percieved. It turns out that Carrara has a very difficult time resolving transparencies when values start to approach zero. Unfortunately for your post, you're aren't at zero! Your blacks are RGB = 1,1,1 and not 0,0,0. Here's my shader tree I built to get it to work. The rendered final image is below. If you want your clouds to be more opaque, push your whites harder to white. -Kix

-Kix


Kixum ( ) posted Thu, 03 October 2002 at 10:11 PM

file_25910.JPG

Here's how it renders. -Kix

-Kix


Patrick_210 ( ) posted Thu, 03 October 2002 at 11:08 PM

Attached Link: http://groups.yahoo.com/group/Carrara/files/shader%20butterfly.JPG

Try using this setup for transmaps, seems to work pretty well. Patrick Tuten


MarkBremmer ( ) posted Fri, 04 October 2002 at 5:38 AM

file_25911.JPG

The above post is correct. It's kind of a goofy way to handle transparency but you can't argue with the results. This is why I love this forum... At some point in time I think all of us have burned a few hours figuring this one out. I believe the image at the link above was created by litst following some information given by Antoine from Eovia some time back. Mark www.MarkBremmer.com






mrthingy ( ) posted Fri, 04 October 2002 at 6:33 AM

Thanks everyone for your comments and suggestions. Some interesting points in there. Unfortunately, there's no pleasing some people. ;) Everything's fine, except that once the plains are layered, they have artifacts where the textures cross over: artifacts.jpg There seems to be some problem around the 128 (0-255) point and it becomes all or nothing. Unfortunately, the animation requires quite alot of billboards like this one, so I'll suggest to Eovia having a definate opacity map and a self-luminance control in future releases of Carrara. Once again, thanks to everyone for their comments.


Kixum ( ) posted Fri, 04 October 2002 at 11:49 AM

Mark has done this the best way. I tried it that way last night but didn't get it finished before another crisis broke out. I was more interested in the original problem because you should be able to get some kind of result with it even if it is jaggy around the edges. -Kix

-Kix


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