Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
It's a common misconception that Poser4 uses imported normals, it's the only 3D app I know that always creates it's own. So (as you discovered) messing with the normals externally doesn't do anything in Poser. If it's not as hankim suggested (and without loading the mesh into my modeler), I can only guess that it's flipped (most likely) or empty polygons. I don't think these can be fixed in UVM or P4 but most modelers offer functions for flipping or filling individual polys.
heyas; okay, one more time about black holes: holes in the mesh that you can see through are reversed normals. they DO render just fine, though. holes in the mesh that you can see through and that DON'T render are.... well, holes in the mesh. missing polygons. (or, n-gons in p3.) BLACK holes are one of two things: 1: degenerate facets. these occur mostly on thin or pointy things, but may also appear for inexplicable reasons on large flat areas. 2: two-sided or polygons sharing the same space in p4. considering the pointy-ness and the general over-smoothing of your wing-like things here; it's my professional opinion that you have degenerate facets. you may need to sub-divide your mesh. if you have sharp edges, you need to bevel them. if that doesn't work, you can try 'fixing' degenerate facets in uvmapper (load the obj and press 'insert'), or split vertices in uvmapper. (note: don't do the latter if you want to morph or bend the object.)
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