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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 1:30 pm)



Subject: In defense of Millie


fauve ( ) posted Tue, 28 March 2000 at 8:23 AM · edited Mon, 18 November 2024 at 3:31 AM

Content Advisory! This message contains nudity

file_124211.jpg

There's no denying that she has her problems (the whole lower half of her body, as far as I'm concerned) and that "photorealistic" map they sell for her is ugly, but there's still lots that's good about Victoria. I think she was worth the sixty bucks (for me, anyway.) I did this render of her right out of the box, after about five minutes of work in Photoshop on her texture map. I think it shows off some of the poor dear's best features, her hands (beautiful!) and the improved facial-muscle realism in expression. With some more TLC, I think she's going to turn out lovely. -Nemo


JeffH ( ) posted Tue, 28 March 2000 at 8:31 AM

Yes the model does have potential, but I do think it should have included the same sort of morphs that came with the P4 Female. Eye Morphs, Lips, cheeks, chin etc... As it is, no matter what you do, she looks like the same character for everyone. -JH.


JohnW ( ) posted Tue, 28 March 2000 at 8:35 AM

Let me add some extra points in her favour. I think Zygote did exactly the right thing with this model. They've included the extra vertices that make extending this model possible, but they haven't overloaded her with "standard" MT's you don't ALL need. By keeping them separate, you keep the model size down, and reduce memory requirements in Poser. If there is ever a Poser 5, I'd like to see an MT library system, so they can more easily be stored separately and only brought in when needed, and Millie/Victoria is a step in that direction. Maybe Zygote know soemthing we don't?


fauve ( ) posted Tue, 28 March 2000 at 8:40 AM

She does retain a distinctive look for everyone, but I think the same thing about the P4 Posette (who has a blander, less realistic face IMO.) That's one of the problems with not making your own models... But I see a lot of potential in Victoria for making more realistically human characters. -Nemo


picnic ( ) posted Tue, 28 March 2000 at 9:14 AM

Glad to see you posting again. I agree about her best qualities--her improved facial/muscle expressive realism and her hands. I said from the beginning that I would most likely use her (for now) for images that require more facial realism. I've already seen the difference just the few morphs posted have made possible in her 'look'. Just working with adapting the couple of textures that I did, I could see that textures make a great deal of difference in her 'look' also--and that they sometimes appear as though the figure's face has been morphed. Diane B


JeffH ( ) posted Tue, 28 March 2000 at 9:32 AM

I dunno, if I needed an African or Asian character I sure couldn't use Millie for it. -JH.


Ghostofmacbeth ( ) posted Tue, 28 March 2000 at 10:30 AM

She could have the morph for asian and african soon enough but I do agree it is a shame it didnt come with it.



arcady ( ) posted Tue, 28 March 2000 at 11:05 AM

With that neck of hers I can't see her looking anywhere near like many of the asians I know. I do see that there's potential in her. I'm holding my final desicion off as long as I can. It would be nice to see some morphs for placing the eyes the right distance apart, adding genitals, lowering down those giant shoulders, and genrally reshaping the entire waist-hip area...

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Anthony Appleyard ( ) posted Tue, 28 March 2000 at 12:19 PM

placing the eyes the right distance apart As well as moving the eye sockets, that would need moving the eyeballs, and that would mean editing the CR2 file with a text editor and un-hidden'ing the xtran channel of both eyeballs, as the eyeballs are not part of the head hut separate jointed parts.


arcady ( ) posted Tue, 28 March 2000 at 12:38 PM

in other words... ack.

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picnic ( ) posted Tue, 28 March 2000 at 4:58 PM

Hey, TeNoM--thanks, but GEEZ--texturing and character creation are semi new to me LOL. I have to totally depend upon the morph makers--altho' Trav has made magnets for various parts and I'm going to try. I suspect someone that works more with Asian figures is going to do this one. Diane B


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