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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Odd artifacts when creating poser char?


Kagato98 ( ) posted Fri, 11 October 2002 at 12:46 PM ยท edited Sat, 03 August 2024 at 8:58 AM

file_27055.jpg

I modeled this guy earlyier today with the intent of making him a Poser character. I modeled him using Nurbs in Rhino, split the mesh where I wanted him to pose, and then exported the .obj. Then I ran it through PHI creater, imported the hiachery, and set up the joints. I've always had this problem though - It has these odd seams for some reason. And I can't quite get him to bend properly - I think I need to use the 'weld' command in the .cr2, but I don't know how to do that. Any and all help is appreciated ;)


Kagato98 ( ) posted Fri, 11 October 2002 at 12:47 PM

file_27056.jpg

X


Anthony Appleyard ( ) posted Fri, 11 October 2002 at 3:29 PM

If two parts A and B touch each other, and A is not direct parent or child of B, these splits will happen. Bloodsong once suggested text-editing extra weld commands in, but in Poser 4 that often makes the renderer act crazy.


Kagato98 ( ) posted Fri, 11 October 2002 at 5:07 PM

I don't understand - if these splits happen, then how do people make poseable characters? How do I get around this?


FyreSpiryt ( ) posted Fri, 11 October 2002 at 5:13 PM

I'm assuming in this case A is a parent or child of B. Sometimes Poser gets confused and doesn't put the weld lines in, but you can do it manually. Open your new CR2 and a working one from another figure to get an idea of the syntax and try putting them in. I've had to do that on occasion.


bloodsong ( ) posted Fri, 11 October 2002 at 7:09 PM

heyas; problem 1: weird seams on the side. when you converted the model from nurbs to mesh in rhino, did you weld the vertices? rhino tends to leave things open (unwelded) on one side. i use a mesh weld command that uses an angle of 180 degrees, to try to get the identical vertices all welded. and/or you can import the obj into poser with 'weld identical vertices' checked, and then export it from there as your base obj. problem 2: seams split when you bend. erm... did you say you split the mesh IN rhino? and you did it while it was in nurbs before you made them meshes? don't do that. the seams will NOT line up, and you CAN'T weld them. did you say you just exported the nurbs as an obj? don't do THAT! convert to a mesh inside rhino first, so you can see what you're doing. :) split the mesh into groups using uvmapper, or even p4's grouping tool. rhino just isn't a good tool for doing that. anyhow, if the vertices on the edges don't line up, they won't weld. other reasons for not welding: body parts with bend turned off, workspace with bend figure turned off.... but my guess is your mesh is screwed up.


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