Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)
Attached Link: http://www.philc.net
Go to my site and click on the tutorials button. The one for the Harem Costume includes an explanation of the various cloth groups. Hope that helps to explain it.Phil, Speaking of P5 clothes, are you going to clothify the Classic wrap? Or should I just do it myself when I need it? I've got a new problem with a cloth I'm draping just now. It seems to lay so close on the skin that the underlying texture is bleeding through it. I've jacked it up to 2.000 off the skin to see if that will help it. 1.5 seemed to reduce the problem some.... Maybe part of the problem is that it's a double-sided mesh (though a thin one), but it seems to actually be TRYING to drape properly...just doesn't want to settle far enough off the skin so that some polys bleed through JUST enough to tint the colour....makes it look like a partly wet tee shirt. :-)
Classic wrap? Yes I was thinking of this only today. I'll need to do a new one because I think as it now stands it partly intersects the figure. Which leads to your next point. Its my understanding that no part of the cloth should touch the figure at the zero pose or else you will get errors. Double sided mesh is also not supported. You are correct that you can make adjustments to the sensitivity to collisions but I feel that its essential that the dress not be colliding initially.
Yep...that's not really my problem, just that it ends up touching too close so that the underlying texture tends to bleed through and I get the wet tee shirt effect. The particular clothing I'm using (a kind of toga) works well at zero pose, but in the pose I've been trying it on, it seems to blow out at about frame 28 of a 30-frame drape (and sort of just jumps back to its zero pose position). I've had a couple of really NASTY incidents where the cloth (a kind of poncho I was making) originally intersected with the figure and I ended up with a batwinged harpy with a dangling eyeball! Hey, it's a learning curve!
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I parented a prop to a the left collar of a clothing item and it went directly to Steph's lap. Then I did it to Steph's collar and it stayed put. (Did I see this happen in P4 before?) Could this a problem with the way the geometry is set up, a P5 problem, or something else? Oh, the reason I mention P5 is because in one instance I got a "c exception" error. I attempted to repeat it so I could ship off a bug report to CL but couldn't get it to happen again. Any ideas folks?