Tue, Feb 25, 5:22 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Can't think of a way--negative space


picnic ( ) posted Wed, 29 March 2000 at 7:50 PM · edited Tue, 25 February 2025 at 5:01 PM

I was hoping I could think of a way to do this but so far haven't. I need to create some negative space in a figure--like in the middle of the chest--I was hoping that I could make a sphere negative and the figure positive (like booleans) and group them and it would work. I've done lots with booleans before but never tried it with other figures. I suspected it wouldn't work--and it didn't. Does anyone have any other ideas? If not, all of this will have to be done in PSP post. Diane B


Hawkfyr ( ) posted Wed, 29 March 2000 at 8:27 PM

Are you talking about making an imported Poser model a positive boolean? If so try this import Poser figure clik th e "E" button next to bounding bow to bring up the edit dialog(yno the one for smoothing /unsmoothing) select "solid when boolean rendering" I hope this helps Hawkfyr

“The fact that no one understands you…Doesn’t make you an artist.”


picnic ( ) posted Wed, 29 March 2000 at 9:04 PM

Yaaaaaaaaaaaay, Hawkfyr. I didn't know about that--love it. (Oh--yes, want to make a Poser a positive boolean--I searched through my manual and my Kitchens 2 book but couldn't find anything). Diane B


Hawkfyr ( ) posted Wed, 29 March 2000 at 9:05 PM

Always glad to help. Did it work? Hawkfyr

“The fact that no one understands you…Doesn’t make you an artist.”


picnic ( ) posted Wed, 29 March 2000 at 10:26 PM

Nope. Strangest thing--I had a fairly complex figure still around, made it 'solid when boolean', made a sphere negative (the figure positive), grouped them and nada. I had a .dxf balloon and I did the same--duplicated it, made one positive, one negative, grouped and it worked. Did the same with a cube, worked. Tried to duplicate it and nothing. I'm stumped. But not ever having worked with anything but primitives, didn't know what to expect. Diane B


Harrison2 ( ) posted Wed, 29 March 2000 at 10:59 PM

Hi Diane, I'm not sure but I think maybe each object in the figure would have to be selected individually and made positive. Then group and make the figure positive. I run into this with complex objects and almost always when I check through them I'll find a neutral one that causes problems. I've never tried it with a figure tho, but I think this may work. H2


Locke ( ) posted Wed, 29 March 2000 at 11:01 PM

What I have found is that if you have an existing group and then try to get it grouped with something else then no new boolean opperations happen. Try ungrouping your imported object, setting each peice to boolean positive and then group all of the figure parts with your negative boolean. I hope that made sense and helps. -Locke


LoboUK ( ) posted Thu, 30 March 2000 at 5:37 AM

Locke and Harrison2 are quite correct. This caused me huge amounts of grief until I tried ungrouping. Paul


picnic ( ) posted Thu, 30 March 2000 at 6:45 AM

Thanks all. I think that works. I didn't go through the whole figure, but ungrouped it and just tried one section and it seemed to work--besides the fact that I forgot to unselect it and it flew off with my mouse moving G. I'll give it a try and report back. I know if there is an answer I'll always find it here in this forum. Besides the fact that I really enjoy all of you, don't you find this forum so much easier to navigate than the Delphi Bryce forum--it drives me CRA-zy. Diane B


Anthony Appleyard ( ) posted Fri, 31 March 2000 at 1:34 AM

Another nuisance with booleaning Poser models is that they often come split into segments aong their joints, and some booleaning mechanisms act bad if any of the components is not a complete closed bag of polygons welded along their edges.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.