Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Clint has a good one in his downloadable shaders. Mirrors, like reflecting water, look best when you map or create a gradient blend for a background. (which can be different than the backdrop which shows up when you render) For example, that Waterglobe shader that is available in the free download section looks pretty mediocre unless you have a bigradient background which causes it to becomes luminous. Any time I create scenes that have a highly reflective surface I'll also position light and dark elements out of the camera view that cast reflections onto the object. (Check out the 'mixmaster' in the gallery section. Without white 'reflectors' the object would have been gray on all up facing surfaces.) Hope that this helps. Mark
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Hey all, While I am working on my new scene (which will probably take a while), I will sporadically work on another idea in my head, which while relatively easy to do, should look cool... 8^) But I need a good mirror shader. The one included in Carrara seems to be CRAP. It seems dull, and not very reflective actually. And no matter what kind of adjustments I make in the shader tree, it doesn't seem to be turning out well. Any hints or ideas on this one? I know some of you out there have done scenes with excellent mirrors, so any nudges in the right direction would be, as always, most appreciated... Headgamer