Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
Notice how the gobal image looks nice in the reflection, but not in the background? Usually it doesn't matter, because the background is normally post blurred. But if your global image is smaller in resolution, you can push your sphere straight back, away from the camera, to get some distance so the background won't look as pixelated. AgentSmith
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"I want to be what I was
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It's fake HDRI. This more falls under reflection mapping. HDRI is the most used term for all this, so everyone is just going with that.
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"I want to be what I was
when I wanted to be what I am now"
btw, forgot to mention, Cool-A$$ robot, those eyes are PERFECT. AS
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Freestuff | IMDB
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"I want to be what I was
when I wanted to be what I am now"
Attached Link: http://www.rna.hr/links-sky.htm
Yep the Robo is definitely Kick A$$!!! Its a simple assembly but brings about impressive results! I've found a link which might prove to be good reference material for all of us Brycers!This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_27985.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_27985.jpg)
Ok don't be too critical of this as I am still working here.HDRI, no light sources, no post work yet. Modeled in Bryce.
Dont know what I am going to do for a body yet, maybe just a floating disembodied head.