Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)
You could bodge one together from the primitive props in Poser (grouping them as necessary in the Hierarchy editor). Or get a 3D modeller (Bryce, Cinema4D, etc and so forth) and create them there (as .obj type). There are many low cost and free ones out there (both 'props' and modellers). Having Photoshop 7 is a very good thing! With that, you'll be able to create textures for your props with ease. Try http://www.awakemm.com/poserarcana for tutorials. Also look in the Tutorials here. Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
You should be able to build a modern turntable with the Poser primitives like Ball, Box, Cone. That's a good way to start; get used to working with features like Parenting and Origins before you dig into making new pieces with some other application. Then, when you run into some shape that just can't be formed with combinations of scaled Poser primitives, try starting out with Anim8or, a free application that has good support in connection with Poser. (Get it from anim8or.com).
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you mean render the shapes into a turntable using the dails and editing tools in poser? Yes. Some shapes just can't be formed that way, but as I imagine a turntable, I think every piece of it can be made from the Ball, Cylinder, Box and Cone. Even the curved arm can be built from a series of short cylinders.
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Deuce,
Although all the advice you've been given here about cheap modeling programs is good, I vote with Ockham that you put together your first few props in Poser itself from primitives. You learn so much that way -- about grouping, parenting, hierarchy editor, changing the rotational center, exporting to .obj, etc. -- and it's the best way to learn, with each new topic being of practical use as you pick it up. Also, you'll need to understand all these things anyway to make the best of props you create later on with a modeller.
In answer to your last question, once your prop is complete, you export it as a Wavefront object and in that form you can run it through UVmapper (a freeware utility) to create a "UV map" and save the map to the object. This "UV" map is the same thing as the "texture template" that comes with a store-bought prop, a 2-D map of the object's surface. You apply the texture by painting the map in a 2-D program like Photoshop. (And realistic textures -- bump maps and transparency maps are just other kinds of textures -- can make very simple primitive-derived props look much more detailed and realistic than their underlying shape.)
I was where you were just a few months ago; I picked this stuff up the way Ockham suggests and I encourage you to do the same. It doesn't take that long. Oh, and once you've assembled a few props from primitives, and have to get past the limitations of that process, you'll be much more highly motivated to take on a modeller -- which will help, because there's usually quite a learning curve there.
Bill
Attached Link: http://www.wings3d.com/
The easiest modeler I've ever used is Wings3D. It's free (OpenSource) and works well with Poser (and Vue). Try it out. jon
~jon
My Blog - Mad
Utopia Writing in a new era.
Wadams9 says it like it is. That's probably the best approach without extensive delving into complicated modellers (for now). Good luck! Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Attached Link: http://www.uvmapper.com/
Go get UVMapper Classic (I think it's still available for free) to do your UVMapping with. It will produce your texture map. Once you have a texture map, then use your favorite paint program to actually paint the textures. I'm sure you can find lots of UVMapper tutorials with a search, and I believe Steve Cox has some simple ones on his web site to get you started. Yep, just checked and there are four tutorials on the UVMapper web site to get you started. jon
~jon
My Blog - Mad
Utopia Writing in a new era.
Find and read tutorials. Find and read tutorials. Find and read tutorials. Auto update sounds like one of the UV Mapper Pro features you don't need; saying it's disabled reminds you that you can get more features from UV Mapper Pro (which costs money, is worth it, but is not necessary to do what you want to do.) Find and read tutorials. Find and read tutorials. Find and read tutorials.
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how can i make my own props?i need to make a set of dj turntable props for my character,any tips ,links,would be helpful, I got poser 5 ,photoshop7,i never made a prop yet