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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)



Subject: how can i make my own props?


deuce777 ( ) posted Thu, 24 October 2002 at 9:23 AM · edited Wed, 08 January 2025 at 2:33 PM

Attached Link: http://home.cogeco.ca/~cyberflow/1.swf

how can i make my own props?i need to make a set of dj turntable props for my character,any tips ,links,would be helpful, I got poser 5 ,photoshop7,i never made a prop yet


kuroyume0161 ( ) posted Thu, 24 October 2002 at 9:41 AM

You could bodge one together from the primitive props in Poser (grouping them as necessary in the Hierarchy editor). Or get a 3D modeller (Bryce, Cinema4D, etc and so forth) and create them there (as .obj type). There are many low cost and free ones out there (both 'props' and modellers). Having Photoshop 7 is a very good thing! With that, you'll be able to create textures for your props with ease. Try http://www.awakemm.com/poserarcana for tutorials. Also look in the Tutorials here. Kuroyume

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Anthony Appleyard ( ) posted Thu, 24 October 2002 at 10:31 AM

How can I make my own props? You need a supply of timber a few inches thick, and a good saw. Ask an old-type coalminer.


ockham ( ) posted Thu, 24 October 2002 at 10:53 AM

You should be able to build a modern turntable with the Poser primitives like Ball, Box, Cone. That's a good way to start; get used to working with features like Parenting and Origins before you dig into making new pieces with some other application. Then, when you run into some shape that just can't be formed with combinations of scaled Poser primitives, try starting out with Anim8or, a free application that has good support in connection with Poser. (Get it from anim8or.com).

My python page
My ShareCG freebies


deuce777 ( ) posted Thu, 24 October 2002 at 11:03 AM

thanksok i will give them all a try,so you mean render the shapes into a turntable using the dails and editing tools in poser?


ockham ( ) posted Thu, 24 October 2002 at 11:17 AM

you mean render the shapes into a turntable using the dails and editing tools in poser? Yes. Some shapes just can't be formed that way, but as I imagine a turntable, I think every piece of it can be made from the Ball, Cylinder, Box and Cone. Even the curved arm can be built from a series of short cylinders.

My python page
My ShareCG freebies


deuce777 ( ) posted Thu, 24 October 2002 at 11:21 AM

cool i'll give a try i never new you could even do that with poser


deuce777 ( ) posted Thu, 24 October 2002 at 11:56 AM

hey that tip with shapes will do perfect,thanks that a great help .how do i save it once it done? so I'll have it to re use ????


deuce777 ( ) posted Thu, 24 October 2002 at 12:11 PM

also how do i guess make or add the texture to the turntable once i save it any tips on the next stage would be get as well ?


fls13 ( ) posted Thu, 24 October 2002 at 12:29 PM

Get Blender to do your modeling. Freeware. There is a python script that allows Blender to import/export .obj. It takes some time to learn how to model from scratch, but smart props are easy once you get the hang of it.


wadams9 ( ) posted Thu, 24 October 2002 at 4:36 PM

Deuce,

Although all the advice you've been given here about cheap modeling programs is good, I vote with Ockham that you put together your first few props in Poser itself from primitives. You learn so much that way -- about grouping, parenting, hierarchy editor, changing the rotational center, exporting to .obj, etc. -- and it's the best way to learn, with each new topic being of practical use as you pick it up. Also, you'll need to understand all these things anyway to make the best of props you create later on with a modeller.

In answer to your last question, once your prop is complete, you export it as a Wavefront object and in that form you can run it through UVmapper (a freeware utility) to create a "UV map" and save the map to the object. This "UV" map is the same thing as the "texture template" that comes with a store-bought prop, a 2-D map of the object's surface. You apply the texture by painting the map in a 2-D program like Photoshop. (And realistic textures -- bump maps and transparency maps are just other kinds of textures -- can make very simple primitive-derived props look much more detailed and realistic than their underlying shape.)

I was where you were just a few months ago; I picked this stuff up the way Ockham suggests and I encourage you to do the same. It doesn't take that long. Oh, and once you've assembled a few props from primitives, and have to get past the limitations of that process, you'll be much more highly motivated to take on a modeller -- which will help, because there's usually quite a learning curve there.

Bill


jstro ( ) posted Thu, 24 October 2002 at 6:15 PM

Attached Link: http://www.wings3d.com/

The easiest modeler I've ever used is Wings3D. It's free (OpenSource) and works well with Poser (and Vue). Try it out. jon

 
~jon
My Blog - Mad Utopia Writing in a new era.


kuroyume0161 ( ) posted Thu, 24 October 2002 at 6:39 PM

Wadams9 says it like it is. That's probably the best approach without extensive delving into complicated modellers (for now). Good luck! Kuroyume

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


deuce777 ( ) posted Thu, 24 October 2002 at 6:47 PM

wow some many helpful tips ,thanks for the new tips saving my prop and the links and programs suggested,right,this forum is helpful,hey ya'll thanks you just saved ,me hours of time...


EricofSD ( ) posted Thu, 24 October 2002 at 9:43 PM

Attached Link: http://www.annsartgallery.com/freeprop.html

Try this, should give you some ideas.


deuce777 ( ) posted Thu, 24 October 2002 at 10:06 PM

so once i'm done the prop in poser and safe as .obj ,then which program do i use next?to make the texture template or map and what do save it as to later bring into photoshop?i'm lost at this part but it's coming along,I'm learning it all good hahaha


deuce777 ( ) posted Thu, 24 October 2002 at 10:11 PM

note i also have bryce 5 to use ,will this help? it won't let me import my obj do i need plug-in?????


deuce777 ( ) posted Fri, 25 October 2002 at 2:34 PM

hello ok i'm done my prop and save it as .obj but i'm not sure what program or how to do the text map then to edit the map template from there in a 2d program can you help i stuck ahhhhhhhh


jstro ( ) posted Fri, 25 October 2002 at 3:13 PM

Attached Link: http://www.uvmapper.com/

Go get UVMapper Classic (I think it's still available for free) to do your UVMapping with. It will produce your texture map. Once you have a texture map, then use your favorite paint program to actually paint the textures. I'm sure you can find lots of UVMapper tutorials with a search, and I believe Steve Cox has some simple ones on his web site to get you started. Yep, just checked and there are four tutorials on the UVMapper web site to get you started. jon

 
~jon
My Blog - Mad Utopia Writing in a new era.


deuce777 ( ) posted Fri, 25 October 2002 at 5:38 PM

ok i got the UV mapper from there I can now veiw my prop how do i paint and save it from here it says auto update is disabled????


wadams9 ( ) posted Fri, 25 October 2002 at 5:44 PM

Find and read tutorials. Find and read tutorials. Find and read tutorials. Auto update sounds like one of the UV Mapper Pro features you don't need; saying it's disabled reminds you that you can get more features from UV Mapper Pro (which costs money, is worth it, but is not necessary to do what you want to do.) Find and read tutorials. Find and read tutorials. Find and read tutorials.


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