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Subject: More stuff that I wished I had in Carrara


Kixum ( ) posted Fri, 25 October 2002 at 7:36 PM ยท edited Wed, 29 January 2025 at 10:55 PM

1 - I wish I had more power to customize the work space and save it. For example, I would like the working space to be the same every time I open up a new spline object, panel set up, zoom, which cameras are on in which panel, etc. 2 - I really wish C was a whole lot better with the mapping of texture maps on surfaces. The more of an angle you get with the surface, the fuzzier the image becomes. Raydream was a lot better about this. 3 - I wish the glow channel for a texture had the aura properties in it instead of the aura being applied to the entire scene. I wish I could just auro some of the glowing objects and not others! This would be really really really nice! -Kix

-Kix


memaci ( ) posted Fri, 25 October 2002 at 8:22 PM

I wish Carrara handled vector points better in the modelling room. I wish the night time sky in the wind setting had a starfield option. I would also like to be able to remove the ground. I would really like an atmospheric perspective option when rendering scenes. I only have C1.1 so I am not 100% certain what has been updated. Which leads me to wish I also had C2. memaci


glought ( ) posted Fri, 25 October 2002 at 11:25 PM

Oh yah! Im going to fill this page up! NOT! CS2 has made some great improvements but just a few things I would LOVE to see. 1. I would love to see more influence put on real world movement of objects. I cant do much with everything moving along one center point of an object. I would like to see two or more end point options for objects with lock points so that one will move with an object and the other is free or locked to another object with no movement. 2. Camera data seems to be the norm for export to other applications. I would love to save that information and import it in another animation from CS2 with out a target. 3. Save the lighting. 4. To this day I cant save animations with alpha channel that have any form of blur or light lens flare added. I know that a lot of over powering math but it would be nice. 5. I am not sure I should say this one here but what about DV formatting on an animation export? A few of us out here are pioneering its abilities and it defiantly has a future in animation. Direct DVD authoring with the software available today makes it easer for an animator to publish their work and distribute it.


kelley ( ) posted Sun, 27 October 2002 at 4:33 PM

You guys are head-and-shoulders above me, seeing as I'm new to Carrara [coming from Strata]. But I have my own wish list. [1] The texture window is terrible. There should be a way to stretch/extend a map on any axis. In Strata you got a window with a geometric representation of the object which you could rotate. The texture was applied from that angle. You could spec. an expansion/contraction of the coverage area by plugging numbers into the respective boxes. [2] I wish when I was in a Top View [make that Any View] and I want to check the placement from another axis, I could come back to the same camera placement in Top...instead of having to drag the model back into the camera field. Do you think anyone is listening ar Carrara? I find much to like here. And lacking much that is common in other modelers. Some of the things that you guys have complained about [which I know i'll need sometime soon] make me tremble.


nomuse ( ) posted Sun, 27 October 2002 at 11:02 PM

That makes two wishes that cameras would remember their positions. Make me a third ... really a pain when working on a Poser morph target, as it takes a whole lot of clicking to zoom back in each time. You would need to add a "reset camera" button, tho. Fortunately the Eovia folk do listen here, and they answer emails as well! One of my wish list has been to be able to place an image in a modelling window to use as reference. The other...and it is a minor one but still irritating...is that the "select" sensitivity is higher than the "drag" sensitivity. Esp in the vertex modeller, I keep grabbing a point I need to edit, then when I go to drag it, something else is instantly selected and moved instead.


pixelicious ( ) posted Mon, 28 October 2002 at 1:47 AM

hey, i'm just happy that they got the patches out so i can use it with 10.2. incidentally, did any one notice that it seems if you updated to 10.2.1 it took care of the dock / menubar application switching problem as well as the copying and duplicating crash that i ranted about a month or so back?

i've been playing around with the patched version, and i still get sporadic crashes (texture room only so far). so i hope that they keep improving stability. but i have to give them credit. it is more stable than 1.1, which had me hitting apple-S after every change i made.

as far as new features that would be great, how 'bout antialiased alpha channels. i'm tired of rendering at 3 times the size i intend to display at just so i can get smooth alphas.

also more options for which channels are rendered would be nice (you know color / bump / transparency... i just want automated support for rendering in layers)


glought ( ) posted Wed, 30 October 2002 at 8:23 PM

One other thing that I wish was added to CS2s arsenal is a Network render Engine like on Bryce, AE and a few other applications. I do keep almost all the PCs I have ever upgraded above PII 400 and use them just for rendering. (The electric CO. Loves me when I turn them all on) but it does cuts down on heavy effect animation when more then one computer is hacking away at an animation.


pixelicious ( ) posted Thu, 31 October 2002 at 12:59 PM

yes. a network render engine would be very useful.


Kixum ( ) posted Sun, 03 November 2002 at 11:40 AM

Oh and I forgat, translucency! -Kix

-Kix


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