Fri, Nov 29, 1:50 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Mirror anyone?


dkirk ( ) posted Sun, 02 April 2000 at 11:50 PM ยท edited Sat, 03 August 2024 at 4:01 PM

I'm hoping to pose a model in front of a mirror and need help with reflection maps in Poser. I read the manuals instructions on this but it didn't help. Can someone tell me how to create a mirror please. Thanks.


mosca1 ( ) posted Mon, 03 April 2000 at 12:23 AM

I've never been able to get a reflection map to actually reflect anything--they seem to create more of an enhanced highlighting effect, good for metallic surfaces. The only way I know to create a mirror effect (and there's a lot I don't know, so I'm sure there are many other solutions) is to render your posed figure in front of your "mirror," then render the same pose, reversed and rotated 180 degrees, against whatever background would have been behind your figure in the first render (still with me?). Then in Photoshop or equivalent, paste the appropriately cropped render B into the mirror frame. You'll make your life a lot easier by setting the figure in render A at a slightly oblique angle to the mirror, so they're not obscuring any part of it with arms, legs, etc.--that way you can do a single, easy crop/paste, instead of having to cut odd shapes around body parts (you'll get what I mean the moment you try this). Good luck-- Mosca


robert.sharkey ( ) posted Mon, 03 April 2000 at 1:13 AM

There was adiscussion about this a view days before. Real reflection isn't possible in poser, for this you need a other programm. The way that mosca describes will work. SHARKEY


jschoen ( ) posted Mon, 03 April 2000 at 1:18 AM

You can't do real reflections in Poser! Poser uses what's called an environment map. The only things that get reflected is whats in the environtment map. For example: The great sunset reflected in a pair of sunglasses. This you can do, because you set the glass to "reflect" the environment map. BTW is any picture you want. You can't have a mirror. Hope this de-mystifies this. Sorry for the bad news. The only way to do a mirror is in a Program that actually does true ray traced reflections. James


visque ( ) posted Mon, 03 April 2000 at 8:46 AM

Could you create a camera in the location of the mirror, create a render and map it to the mirror surface? Then go back to your original camera and get the desired shot.? Visque


mosca1 ( ) posted Mon, 03 April 2000 at 4:52 PM

Ally-- What a great solution--it's so simple it's brilliant. Like the old Harpo/Chico mirror routines.


dkirk ( ) posted Mon, 03 April 2000 at 8:42 PM

I knew it was to easy to even think of. I brough the entire scene into Bryce 4 as .obj file but couldn't figure out the mapping for the hair. The body texture loaded automatically but i couldn't get the hair right. Everything else was fine, almost. Gave up on the mirror material too. Sorry I'm still trying. Gonna try Vique method 1st then Mosca's. Thanks as always my friends.


lmacken ( ) posted Mon, 03 April 2000 at 9:58 PM

What visque said; except put the camera twicw as far away as the mirror, then make the mirror invisible for the first render.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.