Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Boolean difference between the plain and say a cube should work. Your basically making a hole in the plain so the stuff under it will show threw. As for the blending part. I wouldn't do it that way I'd make a new bigger hill sorta terrain. Like your so close there you got no room. Make the ground of the pit extend a few miles then you will not have to blend it with the infinite plain. Obviously you can't do that so make a new terrain same material then use the cube idea to boolean the hole in it. The infinite plain will be so far in the distance you will not be able to see where they meet. Make sence? There is other ways and that's blend the material of the plain with the small hill you got there by altitude but it's harder to work with. You don't have a lot of altitude to work with there.
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Guitta
Here I'll expain it another way so maybe it makes more sence. Never Never start something like this on a infinite plane ! It's basically flat and is difficult to work with. Start instead on a really huge flatish terrain. Problem is here you already did all this work on your mesh. So now your only option is to try to save your work by making the ground you got there bigger extending several miles off in the distance. Doing that is going to cover the hole so you'll need to crave that out with a cube. The cube can be bigger only it can't be bigger that your work here. Size of the cube is not critical here. Because the way it's grouped it will only cut out of the bigger terrain. Make sence now?
Yes it worked! Thank you guys very much, I would have never know you could punch a hole in the ground plain like any other obj. That's what I like about this place you can always ask for help even to the dumbest question and get sincere and helpful response. I have just one more small request. What are the best dimensions for images when you are creating ground textures? Is 512 X 512 pix the standard or larger?
Bigger is better. It depend on what your trying to cover though. If you trying to cover a entire valley I'd make them really big 1024 X 1024 or even bigger. What ever the size of the terrain is the size you should make the texture. When your in the terrain editor look at the size your going to creat it at. 1 to 1 is best. Big stuff big textures small stuff small textures. You don't want the dreaded pixels showing up cause the texture is too small. Don't make terrains bigger than nessessary cause they can become poly pigs.
It can be tiled too but then it has to be seamless. Actually it will tile if it's too small. What you always want is the texture is too big for the object and not the other way around cause when it gets resized the pixels will become visible in the render. One more thing. Click on your little mound there then right click on it and pick edit terrain. In the terrain editor slid the clip up ever so slightly till your mound is roundish instead of square. It will make it a million times easier to blend in then. Your eye is drawen to strait lines but not curved lines so much.
Hi macmullin, > Ok so you can wrap your ground plain with one lage texture > that great. I figured it would tile by defaut. Depends--if you use a procedural texture (i.e. a "shader"), tiling is not an issue. if you use a image texture (i.e. a "map"), you might have to play around with either Vue's texture mapping settings, or adapt the texture slightly in Photoshop to make it tileable with less noticeable, well, tiling. ;) Love the pic, btw. I'm looking forward to the final render. ta, -Sascha.rb
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I would like the ground plain to meet the edges of the pit at the top along the outer edges (blend in) but with out cutting through my pit - as you see in the second image (I have used a different texture to make it more obvious to see). How can I get the ground plain to blend into the upper surfaces or edges of my terrian but not show up in the pit?