Mon, Jan 27, 4:25 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: What's going on here then?


A_Hookey ( ) posted Mon, 28 October 2002 at 9:37 PM · edited Thu, 28 November 2024 at 9:45 AM

file_29394.jpg

I'm trying to apply a bump map to simulate a knurl on a connector cap. See image of shader. I imported a model that was in STL format through Amapi into 3DS and then into Carrara 2.1 . The rendered image shows 3 different models. The model at the rear right is just a standard cylinder created in Carrara - it maps fine. The model in the middle is the STL converted to 3DS (ignoring the fact that for some unkown reason the model is broken down into 2 sections), and it looks as though the the bump map is applied but r-e-a-l-l-y stretched out. I was able to kinda make it looks right in a "final" image but I had to have the texture tiled 30 (!) times. The model in the front left is one I whisked up in Strata Studio Pro just for fun, exported as DXF, and it looks even worse. Any idea why the bump map is not mapping? Thanks, Andrew H.


ppowellaa ( ) posted Tue, 29 October 2002 at 5:15 AM

click on the modeling wrench->edit->convert to other modeler (vertex) In the vertex modeler you may need to tweek/crease some edges if it smoothes them. Select all of the model, in the right pop out panel is a section for uv coordinates, try cylinder. now apply the shader and bump map. Hope that helps.


ahookey ( ) posted Wed, 30 October 2002 at 8:01 PM

Thanks ppowellaa, this did not work so I just ended up remodelling the part anyway! Andrew


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.