Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
Visit the Carrara Gallery here.
click on the modeling wrench->edit->convert to other modeler (vertex) In the vertex modeler you may need to tweek/crease some edges if it smoothes them. Select all of the model, in the right pop out panel is a section for uv coordinates, try cylinder. now apply the shader and bump map. Hope that helps.
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