Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
Haha, I was waiting for that one. :)
Coppula eam se non posit acceptera jocularum.
you guys beat me to that statement :) it was the first thing that came to my mind when I read this message LOL... Sorry, no help on the tears...its something I've tried before as well, with no success.... Although, if you look at Beach Babe from RDNA, sweat/wet is done pretty nicely on that texture....so, perhaps take, as an example, a Vic texture, and apply the tears in PS, or whatever.... Also, the wet eyes..wuld it not be possible to make a layer near the bottom of the eye...a prop or perhaps take an eye into a modeling program and add a layer...sorta like a skullcap...especially in P5 where you have much greater control...it would probably work.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Actually, you would need to take the face into a modeller; the thing you have to keep in mind about a tearing eye is that the lower eyelid acts as a catch, so what you get is a fillet of fluid that builds up on the lower eyelid -before- spilling over. That's usually how people 'know' that someone is about to cry, despite any behavior to the contrary. For it to be a prop, it would almost have to be a two part one; one part that does go over the eye, and adds the 'wet' highlights and added sheen and depth of tears, and one that parented to the lower eyelid, so that the line of built up fluid would stay with it, no matter the expression. Postwork may be easier, but if it were a genuine prop, you could map it and use textures for all sort of effects (weeping fire, anyone...?).
Thanks, nu-be, but that's not quite what I'm looking for. Ghostofmacbeth - I only have P4PP, no Bryce, unfortunately. Thanks everyone for your help.
Coppula eam se non posit acceptera jocularum.
I parented the toruses (tori?) to the head, but can't figure out how to save them as a smart prop so they can be applied to other Vicky2 figures. They position themselves in her abdomen!
Next step would be to create a "wet skin sheen" overlay for the head texture, to provide the look of tears moistening her face. Addition of a "tear" prop emerging from the corner of the eye would be another option, although seldom do you actually see teardrops falling down someone's face.
It would be nice to be able to incorporate all this in some MAT/MOR files to simplify application.
Anyone have any suggestions?
Buck
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I don't mean a single teardrop; what I'm looking for is eyes brimming and tears running down the face. I tried using some props which were designed for "other bodily fluids" (ahem), and altering the colour and trans but they didn't work out so well. Before anyone suggests it, I know it can be done easily with postwork in Photoshop (and very good it looks, too) but I'd like to know if it's possible without. TIA.
Coppula eam se non posit acceptera jocularum.
My Store
My Gallery