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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)
I've never really had a problem exporting from Poser to Bryce, marsuser. If you're having "jaggie" issues, you can try increasing the smoothing option in Bryce. When you select the item a bunch of options pop up on the side (forgive me for not remembering offhand which one you select to get that option) but I believe it's an "e"
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I know exactly what you're talking about, marsuser. It's the colors that come out washed out and faded looking. I never export to Bryce. I'd love to be able to do that, but the Poser figures lose their vibrance in Bryce. I've tried playing with the specularity, ambience, etc., but still never achieve the brilliant color quality of a native Poser render. Also, if you're using the Millennium figures, it's really hard to get their eyes to work right. Also, transparent hair has never worked for me in Bryce. I've tried setting the blend transparency and upping the transparency setting, but it never works for me. It takes way too much work and time to get anywhere with it. Melanie
Attached Link: http://home.carolina.rr.com/kattman
melanie, For transparencies in bryce go to my site listed above and look under lists-tutorials. As for the washing out of color open bryce and notice those little triangles near the scene window, click the last one and turn off Gamma correction. This will fix most of your washed out look, the rest is up to lighting.Attached Link: http://home.carolina.rr.com/kattman/Tutorials.htm
hmmm, do you have java script enabled? Here is a link straight to the tutorials page.Yes, I have java script enabled. All your other links worked for me, but the Lists one didn't. However, I played around in Bryce a little while ago and impoted Michael and I think I'm getting the hang of it. I'll check out your tutorial, though, in case there's some info I should know. Thanks. Melanie
You have to tweak the textures in bryce individually to set them up after importing. Smoothing an obj will give indifferent success... I tend to use that only on 3ds, dxf and other file formats. For setting up the textures, take the figure into Solo Mode, and then use the tab key to tab through the object parts. Set the diffuse and ambient dots into the texture channel in the upper box: bryce imports typically sets only the diffuse channel. Then below, set the amount of diffuse, ambient, specularity, mettalicity and bump in the sliders... I usually use the following vaules for skin: Diffusion: 65% Ambiance: 35% - 40% or less depending on scene light Specularity: 50% or less, depending on scene light Mettalicity: 5% Bump: 35% - 45% [Note: bump maps and transmaps MUST have the image in the alpha channel slot to work right] Reflection: 1.5% [skin reflects a bit of light, eyes, lips and nails a bit more] These will vary a lot on the sky, and the lighting you use, and the "mood" of the scene. Also on the texture. Lips, eyes, and nails take a bit higer specular and mettalicity. I use variants of those settings for other materails like clothing... mettals take a bit different settings. Pain in the butt, but the end results in either Bryce, Vue, or Lightscape are worth it. For FYI, Questor has a lot of Bryce Materials setup tips in the 3D Tips and tricks forum at 3D-Arena
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I finally managed to get Michael into Bryce and he turned out beautifully. It took time to get his hair transparency to work right, but I did it. I didn't have to tweak the individual textures at all this time. Kattman's suggestion about the Gamma correction worked beautifully. Trying to figure out which object parts are the outer eyebrow and the upper eyebrow is the tricky part. I had to click on each eye part until the right one highlighted, and the upper eyebrow was labeled as "head" with a number after it. But the textures went right into the right places on their own. Kattman, your tutorial is very helpful. I never thought of putting the transparency into another channel. I'll have to give that a try next. Thanks for the great tutorial. Melanie
Attached Link: http://home.carolina.rr.com/kattman/Tutorials.htm
Eric, the specular halo is resolved at the above location. Unless of course you want to go through the discovery process yourself.I found, with KattMan's tip on the Gamma correction, I didn't need to tweak anything. The colors and textures came in full and vibrant all on their own. I had to work at getting the transparency on the eyes, because I had to feel around for the right part to turn transparent, but all in all, KattMan saved the day! It's going to take some patience and practice, but I think I have the hang of it now. I'd worked for years, since Bryce 2 (I have 5 now) and could never get anywhere with Poser people in it. This gives me a great option for rendering now. Melanie
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Renderers! If someone knows the way to provide the same quality when exporting from Poser to Bryse, plese, advise me. Thanks.