Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Personally, I prefer displacement maps to bump and if you look at the both the bump and displacement sockets, there is a settable amount for them. For example, using Brycetech's bump/trans maps (from the Bryce skin tutorial) on the displacement channel requires a setting of about .03 or the skin goes all craggy. So the moral is, turn it down until it works right. Keep in mind that displacement maps displace the actual geometry and will look a little more photorealistic in raytrace renders, at the expense of some more render time.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm having a problem getting my bump maps to work right in Poser 5. I'm working on a skin texture and created a bump map for it (a grayscale inverse of the texture map). If I use that bump map in the bump shader, it seems way too aggressive. When I use it in the displacement, it completely breaks the model's mesh in multiple places. When I use it in gradient bump, I don't really see a difference. Which of these three shaders do I need to use and with what settings? I read the part in the manual reguarding the shaders, but it didn't give me enough information to answer my question. Any ideas?