Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
ok I only found one which you probably already
know aboutcastironflamingo.
While I was looking I found Dr Ganymede's site hopefiully
who ever wanted a moon texture will see this dr ganymede.
Also someone wanted to know something about VRML
VRML.
cheers,
-TJ
Click on the grid on the bottom of the little box where the size of brush is. 1024 should be fine. If not, there are two more resolutions, 2048 and 4096. But prepare to wait for the render when you raise the resolutions. BTW, raise the resolution as soon as you open the terrain editor, not after you change the terrain into the pic.
-- erlik
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Erlik, I tried every increment of GB, the original is at 3.2 in psp, so 2 is gonna be worst, I'll work with it till it's the same as the still life photo I took, madmax, I hadn't noticed the posterization til reading your post, I can live with it and it'll add a little texture... Like I said, this is the first time I've tried anything with a terrain, after seeing the amazing things you all can do with one, I thought it would be a great learning experience, once I get everything ready I'll post the WIP for some input... Thanks, Zhann
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
-- erlik
Looks great, when I did straight folds it's been no problem, I think the drape v shape was giving me the problems, and, I noticed when I save the orig jpg as a bitmap, it seemed to work better in the TE. Now I'm working on an uneven drape, one side higher than the other...does the TE see black as invisible? Anyone?
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Yes, it does kinda see black as invisible. If you clip it. Open the clipping bracket and click-drag on the bottom of the clipping bracket. That's the hard part, which I think all of us passed through, dragging the middle of the bracket which does nothing. :-) The clipping bracket is to the left of the black triangle where you define the preview size. For booleaning, on the same menu where you determine the preview size, there's an entry which says "solid". check it. And when you exit the TE, follow the usual steps for booleaning - positive, negative, grouping ... Watch out for the thickness of the terrain (Y dimension). It wouldn't do if it was too thick.
-- erlik
Uh, fingers faster than brain. You can always use Transparency option in the Materials to create a hole in the terrain. I'm not at my Bryce at the moment, so I cannot demonstrate, but it's the same as the thing I did in my "W at the end of P" image. And I suppose that you can always load the transparency picture in the middle box in Picture dialog in TE. Also, would have to check.
-- erlik
Heh... Leave it to me to guess at something, but I think it wasn't necessarily the heightmap image in your earlier attempts that caused the problem - it was the type of compression you used. I'm willing to bet that if you were to zoom in, that your blocky flaws in your earlier posts are 8x8 pixels in size. Why is this? Because you were using a .jpg for your heightmap. These blocks are a characteristic of .jpg compression. JPEG format is great 98% of the time for color images, but in a greyscale used for this application - it's flaws are much more noticable. For use in heightmaps, greyscales saved in .gif (if you need compression) or .bmp (no compression) format are a lot better. Try another project the same way, but with this advice in mind and let me know what the results are. ;) L8R!
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...