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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: A tisket...a tasket...a diamond crystal basket


Zhann ( ) posted Fri, 08 November 2002 at 6:03 AM ยท edited Wed, 11 December 2024 at 7:13 AM

file_30674.jpg

Hey, I was screwin' around with multi-replicate and created this little jobber. The tori are wrapped around a sphere that's had the insides booleaned out, and crystal glass as material applied to all...this got me thinking, 1- can I import an object into Bryce, wrap this gizmo around it, group, and then export it? Or does the part created in Bryce make both unexportable (is that a word?)? 2-and how do I remove the groove that seems to be in the edge of the tori? Look closely and you'll see it, (it actually provides a texture of sorts, but I was hoping for a clean edge)... 3-is it possible to have the op edge wider than the bottom edge of the tori gizmo? Any body worked alot with multi-replicate? Any input appreciated, Zhann :)

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AgentSmith ( ) posted Fri, 08 November 2002 at 6:32 AM

1-Doesn't work, I've tried it. All your parts used would have to be imports. 2- not sure 3- no. 4- Lol, wish I had better news for ya. AgentSmith

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ttops ( ) posted Fri, 08 November 2002 at 8:08 AM

For question 3; you could use a modeler like rhino to create the tori gizmo with top edge wider than the bottom edge.


pauljs75 ( ) posted Fri, 08 November 2002 at 7:39 PM

The answer to question 1 is: only rocks and terrain lattice objects made in Bryce are exportable. Perhaps this is because they are meshes. Imported objects in Bryce are also meshes. Thus you may combine Bryce terrain/lattice/rocks with imports for exporting later. I think that's the way to explain it. On item 2 of the question, it seems that it's possible for the groove to be an artifact caused by refraction. I know somethings come out funny when I play with refraction on various glass objects. Regardless of your going for the smooth look, I like the way the texture turned out. On item 3, I have a guess. Try selecting the tori (or is that toroids?) on an individual basis. Then on the rotate tool go to the pull down and select "object space". Then try rotating with all the individual toroids (or is that tori?) selected. This probably will not work if you have them selected as a group, it has to be selected as many individuals. It seems the woven look is achieved by rotating on the y-axis while multireplicating a tilted torus. So by changing either the x or z rotation, you should affect the pattern, and perhaps its shape. Also try shifting them positionally in object space as well. I think experimentation is the key to seeing how this works.


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bikermouse ( ) posted Fri, 08 November 2002 at 10:41 PM

Zhann, Hey, you got the weave going! good deal! - TJ


Zhann ( ) posted Sat, 09 November 2002 at 3:06 AM

Okay, settings were 15x15y15z, bummer on the export (hopefully B6 will, I'll doddle in Amapi see if I can get one end bigger than the other, well, thanks, I'll work on it BTW, anybody have a link to ShapeMagic for download? :c)

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Vision is the Art of seeing things invisible...


AgentSmith ( ) posted Sat, 09 November 2002 at 4:09 AM

Attached Link: http://www.shapemagic.com

Shape Magic is $10.

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