Thu, Nov 28, 10:50 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Bryce Primitives can make cool models!


ApexB ( ) posted Sun, 09 April 2000 at 3:05 AM · edited Thu, 28 November 2024 at 10:44 AM

file_124877.jpg

This is a vehicle I made using ONLY Bryce primitives!! Im trying to encourage people who think that you can only make "simple models" with Bryce primitives, to go overboard! get crazy with detail in your objects!!


Hawkfyr ( ) posted Sun, 09 April 2000 at 2:04 PM

Very true, cool model. Hawkfyr

“The fact that no one understands you…Doesn’t make you an artist.”


Rita ( ) posted Sun, 09 April 2000 at 2:11 PM

Where can I find more information about primatives? I have Bryce 3. Is it in the manual(which has turned out to be a foreign language to me)?


Stardust1234 ( ) posted Sun, 09 April 2000 at 5:14 PM

Don't RTFM, just experiment yourself, the more you try , the more you learn...


Glengarry ( ) posted Sun, 09 April 2000 at 5:25 PM

Great model. GG


Roshigoth ( ) posted Sun, 09 April 2000 at 6:01 PM

Rita.. primitives are the basic objects like sphere, cube, cone, etc. Really easy to use, but very useful when you have enough patience to work with them. The reason I tend not to use primitives is merely because sometimes I like to be able to export mine to another program... therefore, I build many of my objects in Rhino or Max.


Rita ( ) posted Sun, 09 April 2000 at 7:10 PM

Thanks for the response. The reason I asked was I'm trying to make very narrow upright "rails" and someone suggested I use primitives. I've been using the boolean objects for things similar to what I'm trying to do.I'm pretty new to Bryce and want to learn as much as I can now that I finally got the idea of 3D. If anyone here remembers, I was the one who was brain dead with Bryce!


Rita ( ) posted Sun, 09 April 2000 at 7:12 PM

BTW ApexB, I think your vehicle is real cool!


Quikp51 ( ) posted Sun, 09 April 2000 at 8:46 PM

I like it too , what material is used for the exhaust? It looks like charged blue plasma , where can I get it or is it a DTE creation?


bonestructure ( ) posted Sun, 09 April 2000 at 9:18 PM

hell, even 3DS uses mostly primitives, as does every other modeling program basically. The big money ones just let you distort and shape them more. Lots of boolean work there. More patience than I have

Talent is God's gift to you. Using it is your gift to God.


KenS ( ) posted Mon, 10 April 2000 at 2:53 PM

vroooooom :)


Anthony Appleyard ( ) posted Tue, 11 April 2000 at 1:04 AM

I made a ray gun in Bryce primitives. In the Poser Free Stuff call text search for "gun".


LoboUK ( ) posted Tue, 11 April 2000 at 5:47 AM

Bryce primatives can be suprisingly powerful. Check out the thread on the 2nd page by lhawk. His stunning castle is built entirely out of Brycean primatives. Paul


ApexB ( ) posted Tue, 11 April 2000 at 6:45 PM

The exhaust material I made for this scen was originaly a cloud texture, then i changed it to a volume, changed the colors and noise (increased noise) of it in the deep texture editor, and toyed with the material size untill it looked right.


true.northstar ( ) posted Thu, 13 April 2000 at 2:04 PM

The limitations are more of an imagination one. I couldn't come up with stuff like that, though I've done some pretty cool stuff with primitives. The patience and creativity it takes to create something like you've done here is not within me :)


Roshigoth ( ) posted Thu, 13 April 2000 at 2:32 PM

For me it's more that I don't have the patience to muck about with Bryce primitives when I can model so much more easily in Rhino or Max.. But I do love Bryce's renderer, atmospheric settings, and definitely the terrain/lattice editor.. =) Rosh


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.