Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
My very own opinion is that you should not make a glowing material AND having a lens flare on your light. If, as I suppose your globe is supposed to be translucent plastic, keep the glowing and uncheck lens flare (for a transparent material, like glass, uncheck glowing and keep lens flare). Then, if as I supposed, it's a translucent globe, your lamp should cast SOFT shadows. That will increase your render time, but add to realism... And, for a translucent globe, light is never really white. You should make it a little yellowed. Argentium Thri'ile
Map your globes with colored glass (I used yellow). Add a point light to each globe (I used power 10). You may try out if you want a volumetric light or not.
Does this help?
:-)Guitta
Oh, gebe...I need to be slapped this early in the morning. (grin) I guess I "skimmed" it too fast. Now that you mention it, I think I changed that setting back during the "Harvest" contest I considered entering because I had about 20 alien heads in rows (to be harvested...ugh) and the preview re-draw was killing me...in the millions of polys. Thanks again for help with SAMS3D lamp post I downloaded for free from WWW.SAMS3D.COM.
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