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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Help!!! Poser 4 locks up during render


anubuz ( ) posted Thu, 21 November 2002 at 12:39 PM · edited Mon, 23 December 2024 at 4:52 AM

Everytime after I create a person and it will render for like 4 times .. after that the render bar pop's up and stay's white.. and I need to close it with CTRL/ALT/DEL I really dont want to reinstall because I got so much extra installed ...soo please help me.. please I am running win 98 SE Geforce 4 128 500 and something ram P4 Pentium 2 ghz Processor. peace out, Anubuz


Replicant ( ) posted Thu, 21 November 2002 at 12:45 PM

This is a well known bug in P4 that has never been addressed by CL. The only sure fix is to upgrade your OS to WinXP.


Expert in computer code including, but not limited to, BTW; IIRC; IMHO; LMAO; BRB; OIC; ROFL; TTYL. Black belt in Google-fu.

 


etep ( ) posted Thu, 21 November 2002 at 12:49 PM

had the same problem here, if u use 2 hard drives and want to keep win98, install win xp on the second drive and run poser from that. u will not need to put poser on the second drive, i have that set up here and it works a treat. according to my tech it has something to do with 98,


anubuz ( ) posted Thu, 21 November 2002 at 12:57 PM

I just downgraded from xp to 98 because of the bugs I had with xp like the java shit... did the 4.03 upgrade not have a fix for this included?? This is so shitty.. thanx for the help tho.. !!!


ziggie ( ) posted Thu, 21 November 2002 at 12:58 PM

re reinstalling Poser... I think I'm right in saying you can re-install over existing installation and everything else stays intact. I know I did it a few times when I used 98 and everything was ok. Have you installed the patch for P 4?

"You don't have to be mad to use Poser... but it helps"


anubuz ( ) posted Thu, 21 November 2002 at 1:06 PM

I installed the 4.03 patch. that is the only patch I can find.


ziggie ( ) posted Thu, 21 November 2002 at 1:07 PM

Soz... that's the one I meant :)

"You don't have to be mad to use Poser... but it helps"


anubuz ( ) posted Thu, 21 November 2002 at 1:11 PM

I will try the re reinstalling.. maybe because of all the addon's something might got deleted or lost. thanx for the help, Richard


Tguyus ( ) posted Mon, 25 November 2002 at 3:24 PM

I don't recommend going through the hassle of reinstalling. P4 crashes on Win98 systems when it runs out of memory space, and if you have anti-aliasing on and bump mapping on and numerous lights with shadow mapping on you're gonna run out of memory space fast if you have even one complex figure. More RAM helps, as will a large swap file to handle paging once your rendering uses up available RAM (and I've also found defragging helps to ensure contiguous space on the hard drive for the swap file).

Many people tout WinXP as the definitive fix, but I've also crashed when doing large renders running under XP. One difference, though, is that I can click "OK" on the "you're out of memory" pop-up error window, then click "stop" on the render progress window to save the frames I've rendered so far. Then I can restart from that frame and paste the segments together.

I've also noticed that I will get the "out of memory" error hang-up in XP on even fewer frames of rendering UNLESS I reboot the system. This happens even though I've tried Cacheman, RAMBOOST, and other RAM optimizers.

And all of the above situations have occurred running P4 with the 4.03 update, 768 MB RAM, and a large dedicated fast hard drive with contiguous space for a large swap file (i.e., 2048 MB min and max).

The biggest issue --in my experience-- is number of lights and memory-intensity of shadow mapping requirements. For a scene I have with 2 millenium figures and a simple prop, I run out of memory after 10 frames when I have this global light set activated with bump mapping, shadow-casting, and anti-aliasing on. When I turn those off, I've been able to render a 360-frame animation of the same scene. (I haven't tested different combinations of render settings, but I believe it's primarily the shadow-mapping that does it).

But running under Win98, I can't even render ONE frame of that scene.


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