Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Maybe a higher reflection-setting and more metalicity? I've never really had problems with making car-paint, but I think my demands for car-paint are a little different than mine. What seems to help me to create great car-paint is to apply a procedureal texture to it with a very low frequency. Just enough to give an almost unnoticable gradient. A slightly different diffuse, ambient and specular color might also help.
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Looks pretty shiny already but don't you also need something to reflect? Looks like you have one sun at about 45 degrees. The chrome and glass are reflecting nicely but none of your body panels are oriented to take advantage of it. Slap stones or brick on the ground and a few trees and see what happens to the render.
-- erlik
Attached Link: http://hinchu.tripod.com/tuts/specularity/
You can play with this tut and see if it helps.I agree with Electroglyph. You really can't tell how the paint will look by just reflecting flat grey ground and sky. Try a texture on the ground just while you're tweaking your paint texture. Then you can have a better idea of how it will look in a scene when you get to the final render.
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Just a hint: there won't be much texture in the finished picture. :-) I did put a texture on the ground plane, and the rendering time jumped from two minutes to eight. Put lights into headlights and it went to 30 minutes. Euw. I'm mildly dreading the final render. though it woun't be anything like Humorix's dragons. :-)
-- erlik
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-- erlik