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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Victoria eyebrow texturing...can someone help?


SnowSultan ( ) posted Sun, 16 April 2000 at 5:15 PM · edited Fri, 22 November 2024 at 1:59 PM

Could anyone possibly explain to me what the "upper eyebrows" are on Victoria and how to use a transparency map with them? I've tried just about every combination I can think of using transparency maps, object color, etc, and nothing works. I notice that the brows are painted on every Victoria texture I download, but I still have no clue as to what is actually defined as the regular "eyebrow" texture location. Any help would be appreciated, thank you. The more I see how others are using Victoria, the more I want to use her - and the more I actually use her, the more I want my $60 back. SnowS Hoping his pictures are worth 1001 words.

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


steveshanks ( ) posted Sun, 16 April 2000 at 5:58 PM

First you need to bring them out of her head so turn the brows in dial to about -.065 then open the material editor and apply a trans map to the upper eyebrows and set the middle 2 sliders to 100% ..........steve


SnowSultan ( ) posted Sun, 16 April 2000 at 6:31 PM

Thank you Steve, but that didn't help. Nothing I try will make the upper eyebrows appear, no matter how I adjust the Brows In dial, what color I make either the eyebrows or the upper eyebrows materials, or what sort of transparency map I apply. If someone has gotten this to work, could you please post an example or at least describe the settings you used? Thanks. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


Jaager ( ) posted Sun, 16 April 2000 at 9:57 PM

Snow, I have gotten them to work, and they promise to be superior to anything we have now. (From directions in a pending submission of transmaps.): the UpperEyeBrows. If you need a place to start with this try the following: 1> on the Head morphs find the one at the bottom just above taper: "Brows In" set it to -0.10 They start to emerge at 0 and get too far out at -0.110 2> Select an upperbrow trans __ for the transparency 3> Leave the max/min transpareny slides both at 100% 4> Paint out the brows on the face on a Head texture map ( use a clone brush if you have one). Set the base color for the brows the same as SkinHead. 5> Color the UpperBrows portion of the map whatever shade you want the brows to be. A gradient is probably better, but trying to duplicate the fur of the brows is pointless, the transmap does this. Some of the head morphs done with magnets, inadvertantly pull the upperBrows out into space, so the numbers may nor may not apply. Jaager


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