Forum Moderators: Staff
Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
Speaking as a programmer - I doubt it. If we are down to contemplating this level of file-massaging, then it is time for a more automated encoding utility. Hmm. Like self-extracting win-zip file. Off the top of my head, I would think like this: a new "standard" folder within Poser folder, maybe called "Installers". Author instructions to user would say: after unzipping to your Poser folder, go into folder "Installers", and double-click on "MyCoolProduct-installer.exe". That would be a file that this hypothetical encoding tool would have made. It would look for the appropriate seed file - and would only have to pester user if it wasn't found. If found in the expected place, it would place the decoded file where it belongs. Maybe you could suggest this to the various folks who've written the existing encoder utilities? NOTE: the "ideal" solution would be like DAZ installer, that handles the whole unzip process, and was modified to support checking for seed file(s).. but that is a bigger project - someone would probably have to charge money for such a utility to recoup their time writing it.
Can you inject grouping information? This is just of the top of my head, so it might be wrong. I would say yes, and no. Yes: Grouping information, applies to geometry. Geometry can be either internal (to a Poser library file), or external (in an obj file). Poses apply to library files, so you could add grouping information only if the geometry was internal, and I think you would have to inject the whole geomCustom channel(s). No: So it's possible, but no, it's not really practical for anything but a small prop with internal geometry. At least that's how I see it. I wonder if RTEncoder accepts command line augments? You might be able to automate the decoding process with a batch file or some other sort script.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Here's the question.
I use the grouping tool to add some new material groups to Vicky. Currently, if I wanted to sell a bunch of "painted-on" garments that easily mix and match because of those groups, the only way I can give the groups to my customers is to encode the whole Vicky figure. My gut feeling is that newbies and some others are turned off by a product as soon as they see the words "decode" and "seed file." (One doesn't know how easy decoding is until one tries it, and some people won't try it.)
But suppose I capture the new material-group-face information by making a file comparison with standard Vicki. Couldn't there be some way of "injecting" that information in a new type of MAT/MOR-like file analogous to a morph injection?
This would be such a neat and useful hack if someone smarter than me could figure it out.