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3,774 comments found!
<code>
import poser
import string
import os
import sys
#import aasubrs
import math
def spar(ac,pn,v): # set parameter; 999 = leave unchanged
p=ac.ParameterByCode(pn)
if (p!=None) and (v!=999):
p.SetValue(v)
scn = poser.Scene()
act = scn.CurrentActor()
fig = act.ItsFigure()
if fig==None: print "working on ",act.Name();
else: print "working on ",fig.Name(),"'s ",act.Name();
xyz="xyz"
#(x,y,z) = act.AlignmentRotationXYZ()
((i,j,k),(px,py,pz)) = act.Gimbal()
x=px.Value(); y=py.Value(); z=pz.Value();
print "angle rotation order is ",xyz[i],xyz[j],xyz[k]
print "old angles: ",x,y,z," degrees";
x1=x; y1=y; z1=z;
while (x<=-180): x+=360; # normalize angles to between +-180deg
while (y<=-180): y+=360;
while (z<=-180): z+=360;
while (x>180): x-=360;
while (y>180): y-=360;
while (z>180): z-=360;
if(x!=x1) or (y!=y1) or (z!=z1): print "I have normalized the angles to:",x,y,z," degrees";
if j==0: x=-x; # the middle angle in rotation order
elif j==1: y=-y;
elif j==2: z=-z;
x2=x+180;
y2=y+180;
z2=z+180;
x3=x2; y3=y2; z3=z2;
while (x3<=-180): x3+=360; # normalize angles to between +-180deg
while (y3<=-180): y3+=360;
while (z3<=-180): z3+=360;
while (x3>180): x3-=360;
while (y3>180): y3-=360;
while (z3>180): z3-=360;
spar(act,1,x3);
spar(act,2,y3);
spar(act,3,z3);
# print x,y,z;
# print x2,y2,z2;
print "new angles:",x3,y3,z3," degrees";
oldssq=x*x+y*y+z*z;
newssq=x3*x3+y3*y3+z3*z3;
if newssq<oldssq: print "the new angles are better for the joint blending."
else: print "the old angles were better for the joint blending."
print "~~~~~~~~~~~~~~~~~~~~~~~~~~";
poser.ProcessCommand(1559)
scn.DrawAll();
</code>
Thread: A long-term fault with rendering scuba set corrugated breathing tubes | Forum: Poser - OFFICIAL
Note that in this render, the breathing tube is an IK-chain, and all its parts have the Curve property.
Thread: A long-term fault with rendering scuba set corrugated breathing tubes | Forum: Poser - OFFICIAL
primorge posted at 3:16 PM Sat, 4 December 2021 - #4431258
> Have you tried adding edge loops?Sorry, but please what are edge loops?
To JoePublic :: There are no cap facets on the ends of the jointed segments of the breathing tube.
Poser seems to render each jointed segment of the breathing tube as if that segment was unwelded ftom the segments that it is jointed to.
Thread: A long-term fault with rendering scuba set corrugated breathing tubes | Forum: Poser - OFFICIAL
Thread: A long-term fault with rendering scuba set corrugated breathing tubes | Forum: Poser - OFFICIAL
Correction to the message above:-
In his aqualung's breathing
tubes, there are 8 equal corrugations in each Poser jointed part, and
all joints between polygons are welded. Each breathing tube is an
IK-chain set to ON, and has the curve property. As easily seen, the
corrugation valleys which are at the boundaries between jointed parts,
render wrongly. This fault has plagued my scuba diving rendering from
Poser 3 times all the way up to my current Poser 11. The same fault
happens with displaying. I suspect that this fault happens by Poser
unwelding the polygon faces at all joints between Poser jointed parts,
and then working out how to smooth the polygon faces for rendering, and then rewelding the polygon faces at the joints (even where they were not welded before). Has
this fault been cured in Poser 12? If not, will it be cured in Poser 13?
Other users have complained about Poser rendering faults at the lines
where two jointed parts meet..
Thread: A long-term fault with rendering scuba set corrugated breathing tubes | Forum: Poser - OFFICIAL
Thread: A feature of Poser rotation angles. | Forum: Poser - OFFICIAL
Sometimes Poser's internal calculations on a joint's xrotate yrotate zrotate angles (e.g. in switching between IK-in and IK-off) need Poser to call inverse trig functions (arcsin etc). Inverse trig functions have multiple answers, and sometimes Poser chooses a wrong answer, and this is shown by distorted joint blending in the affected joint. I wrote a Python script that is called on a prop or a character part, and it does this:-
(1) Add 180 deg to all the angles
(2) Change the sign of the middle angle in rotation order, as found by ((i,j,k),(px,py,pz)) = act.Gimbal()
(3) Normalize all angles to between -180 deg and +180 deg
That has often cured distorted joint blending in my Poser posing work.
Thread: Magnifying | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
That .pz3 file do not have a 360deg dome environment, But I have called it again just now and the "magnification on clicking on the environment" did not happen. But I have noticed that from time to time a program can get into a state when it thinks that a key is down when that key is actually up.
Thread: Your face on a Poser character | Forum: Poser - OFFICIAL
The Ultramorph Man and Universal Nude, and other models, are still available for download at http://www.confusius.net/
If the site says "not available", keep on clicking or a while, the site may merely be slow.
Thread: Your face on a Poser character | Forum: Poser - OFFICIAL
I still have the Ultramorph Man (a Dork derivative) and Universal Nude (a Posette derivative) that Confusius made. Their heads each has around 100 morphs.
Their geometries are
:Runtime:Geometries:newMaleNudeHi:maleNudeWithEyes.obj
:Runtime:Geometries:newFemaleNudeHi:femaleNudeHiP3.obj
Thread: Your face on a Poser character | Forum: Poser - OFFICIAL
I found it quite easy to make a replacement Dork head with the geometry the same and the texture-mapping much bigger and easier to use, and the head skin in a new material named 'Face'. I started in Poser in Poser 3 times. I seem to remember that in Poser 2 times there were no materials as we know them, and all of a model had to have one texture-map.
Thread: Your face on a Poser character | Forum: Poser - OFFICIAL
I have tried hiding the figure's head and replacing it with a flat square texture-mapped with the replacement face, and the area outside the face is textured to transparent. That works, if I am careful, if the head is aimed straight at the camera, if the photograph was taken straight-on. That way I could make an image of Cousteau in a Sea Patrol uniform (Not the Australian TV series!)
Thread: Your face on a Poser character | Forum: Poser - OFFICIAL
That detail of muscle is irrelevant if it is inside a wetsuit or a uniform, except to use up memory and time handling it.
Thread: Your face on a Poser character | Forum: Poser - OFFICIAL
Anthony Appleyard posted at 5:57AM Sat, 21 August 2021 - #4425741
Someone uploaded a super-Dork with many extra head morphs.
The model was called Ultramorph and it was made by someone called Confusius (note spelling).
Thread: Your face on a Poser character | Forum: Poser - OFFICIAL
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Thread: A feature of Poser rotation angles. | Forum: Poser - OFFICIAL