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23 comments found!
Crocodillian,
Thanks, for the response. I have Photoshop CS5 Extended. Is there a tut to explain the proper way of doing this step by step? I have some basic knowledge but not sure of how to execute properly.
Director12
Thread: Need help with this situation | Forum: Poser - OFFICIAL
I'm able to see the dial after I've Spawned my character but when I set the dial at 1.000 it becomes really disfigured but when I set it to 0.1000 it's what I've created. Is that correct? Also, When I go to save her in the Pose Library a dial box appears asking about additional information I would like to include with my pose. 1. Morph Channels 2. Body transformation. Do I check them both? or just the Morph Channel? or None?
Thanks,
Director12
Thread: Need help with this situation | Forum: Poser - OFFICIAL
Thanks,
I will do that. It's throwing me for a loop since all I did was a simple fix in ZBrush.
Also, just to make sure I was doing things correctly I've loaded V4 plus morphs and played around with her and saved her to my Pose folder. I reloaded V4 plus morphs and then went to the pose folder and applied the saved Pose. That seemed to work. When applying MR facial custom morphs without exporting and saving it as "Spawned Morph" target and then repeating the above steps NOTHING happens when I apply the pose to a fresh V4. The body morphs are applied but not the face I've created. What am I doing wrong here?
Thanks,
Director12
Thread: Need help with this situation | Forum: Poser - OFFICIAL
hborre,
Just getting back to working with my character after a few days off. I still need HELP. I've followed your suggestions in Exporting and Importing from Poser Pro 2010 to Zbrush and back to Poser Pro 2010. Importing back to PP 2010 I've used "Load Morph Target" to apply my OBJ file. In doing so, I got the message "Target Geometry has wrong number of vertices". This confused me since all I've done when I exported to Zbrush was use the smooth tool to smooth what appeared to be crow's feet around her eyes and that's it. So, in bringing back this new mesh, is the OBJ file applied to my original character's head or a fresh V4? What could be changing the Geometry? In applying it to my character I assumed that it would update the changes I've made in Zbrush.
Just to be sure about the EXPORT options. Everything is unchecked but V4; the Neck and Head and I wasn't sure about the "BODY MORPH" option so I unchecked that as well. "Apply Morph Target (World Transformations) was the ONLY option I left checked before exporting.
Thanks in advance
Director12
Thread: Need help with this situation | Forum: Poser - OFFICIAL
Thanks for the information and I will remember to say Poser Pro in the future. During export there are other options as well to chose from. In Poser Pro 2010 export options there are 6. I know about the "As Morph Target (no world transformations) should not be checked from your last reply. What should be checked for export if any?
I'm also now receiving an ERROR message upon launching Poser Pro 2010. Have any idea what this could mean;
POSER PRO 2010 ERROR
XML PARSING ERROR; 'NO ELEMENT FOUND ON LINE 1.
This has started today. I've done nothing that I know of and I don't understand why it is happening.
Thanks,
Director12
Thread: Need help with this situation | Forum: Poser - OFFICIAL
Hello,
No I am not, Should I be? Just trying to find my way around Poser 2010. I could also use some good links for creating Mat files or Material completion files. I have no idea how to use the material room and how to save.
One thing I wanted to mention in two posts ago is I believe it's not working because she's already textured. Does that make a difference? which explain why the body morphs work but no texture applied....
Thanks for responding. I'll get this yet.
Director12
Thread: Need help with this situation | Forum: Poser - OFFICIAL
markschum,
Your suggestions worked partially and I THANK YOU, I was able to save my characters pose (Full Body) in the Pose Library. I reloaded V4 and injected my Pose into her and the Body Morphs were applied. I saved her head as a subset and was able to save that as well but Injecting her head didn't work. What I noticed when I applied the Head pose was that V4's feet went under the floor partially. I'm like what the hell. Anyway, when I am prompted to save any Morphs do I also check the other box that ask about "body transforming"? Please let me know if I've followed/correct or missing steps in the Morphing process prior to saving her. Something is missing.
Thanks
Director12
Thread: Need help with this situation | Forum: Poser - OFFICIAL
Thanks for the Info. So your saying that it's not necessary for me to go through the steps I've mentioned? If that's the case I've been banging my head all day. I'll try your suggestions.
Director12
Thread: Saving Morphed figure to Library | Forum: Poser - OFFICIAL
I've just reopened Poser 2010 and the + sign was there. It appears that when I've created my Morphed Character I've cleared the Hideous Skeleton and the + sign went along with it. Back to the drawing board. Thanks for the help
Thread: Saving Morphed figure to Library | Forum: Poser - OFFICIAL
Thanks for responding,
I've taken a look at the Ref manual and saw what you've pointed me too. I believe I have some files missing with this software. After following all the steps in the Ref. I do not have the + showing up anywhere. The only image that I have is "Create New Folder".
Thread: Importing OBJ files into PS 4 Extended | Forum: Photoshop
Thread: Importing OBJ files into PS 4 Extended | Forum: Photoshop
See that's my issue I'm not sure what the correct way to do this. What is the correct procedure for UV mapping in ZBRUSH? PS accepts OBJ files just don't know how to navigate once imported.
Thread: Character Creation | Forum: DAZ|Studio
Thank you so much....this helps. I'll have to work on it tomorrow when I get off work. Thanks, once again
Director 12
Thread: Character Creation | Forum: DAZ|Studio
Hello thanks for your response. I believe I created my character in your first question. Although I have ZBrush I wouldn't even know where to begin to modify V4. This is where my confusion has begun and thanks to RHaseltine I would still be lost trying to figure things out. I need all the help I can get at this point from beginning to end. DAZ doesn't provide many tutorials on the subject matter and this is where they fall short of having a great program. Someone out here is knowledgeable to provide a workflow from start to finish in doing this. Yes, it helps to google trying to find what you are looking for but who has the time. This is not a lazy man's plea for help but it's ridiculous that I have ONLY 2 people responding to my inquiries. Any help that you can share would be greatly appreciated. I'm learning through trial and error alone.
Thanks,
Director12
Thread: Character Creation | Forum: DAZ|Studio
I used V4 to shape my character ie, facial and some body tweaking, then applied texture from a Merchant Resource. When I exported what I've done to an OBJ File I lost the Morphs but used the Morph Loader once V4 was loaded into the scene. I located my OBJ File from the Morph Loader prompt and applied it to V4. Once the geometry was a match my character showed up in the parameters list. All other Morphs for the most part were greyed out. From there I used the resource head to apply makeup. I haven't figured out yet how to apply the eye textures using Photoshop but I was able to throw some eyes onto her from another source. This is how far I have gotten....
Thanks for all your help
Director12
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Thread: Texturing UV Maps | Forum: Photoshop