Wed, Dec 4, 8:11 AM CST

Renderosity Forums / Photoshop



Welcome to the Photoshop Forum

Forum Moderators: Wolfenshire Forum Coordinators: Anim8dtoon

Photoshop F.A.Q (Last Updated: 2024 Nov 26 6:58 am)

Our mission is to provide an open community and unique environment where anyone interested in learning more about Adobe Photoshop can share their experience and knowledge, post their work for review and critique by their peers, and learn new techniques while developing the skills that allow each individual to realize their own unique artistic vision. We do not limit this forum to any style of work, and we strongly encourage people of all levels and interests to participate.

Are you up to the challenge??
Sharpen your Photoshop skill with this monthly challenge...

 

Checkout the Renderosity MarketPlace - Your source for digital art content!

 



Subject: Importing OBJ files into PS 4 Extended


Director12 ( ) posted Sun, 18 April 2010 at 7:35 AM · edited Wed, 04 December 2024 at 7:57 AM

Need help with this.  I am trying to texture a model I've created in DAZ3d and ZBrush.  PS acepts OBJ files but once imported the figure is turned sideways (Full Body) and the (Head) as well when imported separatly.   How do you have the body and head facing frontal point of view?  Also a two part question.  Someone in another thread mentioned what to do with Merchant Resources.  I too would like to know how to add the eyes (From a V4 creation kit). as well as applying textures.  Is there a link? tutorial?   Please help 
Thanks,
Director12


airflamesred ( ) posted Sun, 18 April 2010 at 10:14 AM

Well I did'nt know ps could do that. I would have thought you would have to UV map the model (zbrush) then paint the texture in PS. Thats the traditional route though I'm always open to new ideas.


Director12 ( ) posted Sun, 18 April 2010 at 10:35 AM

See that's my issue I'm not sure what the correct way to do this.  What is the correct procedure for UV mapping in ZBRUSH?  PS accepts OBJ files just don't know how to navigate once imported. 


airflamesred ( ) posted Sun, 18 April 2010 at 10:43 AM

I can't imagine you can navigate one imported. I might be wrong but to go from 3d to 2d logically doesn't make any sense especially if your going to sell it. I don't use zbrush so I'm afraid I cant help you with that one but there's a forum here or at zbrush central or indeed many stand alone UV mappers. Be warned its one of the most un-interesting parts of the process.


bobbystahr ( ) posted Sun, 18 April 2010 at 11:39 AM

Here's some stuff I found with Google...a handy tool.. ...

 [http://www.photoshopcafe.com/cs4/3D.htm

](http://www.photoshopcafe.com/cs4/3D.htm)http://help.adobe.com/en_US/Photoshop/11.0/WS0BA787A7-E4AC-4183-8AB7-55440C51F95B.html

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


airflamesred ( ) posted Sun, 18 April 2010 at 11:47 AM

Why is it UV mapping tuts always use a cube as an example?


bobbystahr ( ) posted Sun, 18 April 2010 at 12:21 PM

 JeBus...I've asked myself that many many times...that's the one no one needs to figure out....sigh...there are some U/V tutes in our tutorials as well IIRC Director12...see the link at the top of this page labeled Tutorials and have a search there.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


Director12 ( ) posted Sun, 18 April 2010 at 4:10 PM

Thanks for the links BobbySthar
Director12


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.