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204 comments found!
Thanks dr_bernie. re: Sewage scene. There are lots of "future shock" scenes to come. I am currently working on story-boarding the remaining episodes (29 in total with a re-release of the pilot, plus some optional episodes) and recording the music for series 2. I've gone onto Patreon for support to animate the series further as I've self funded thus far - the life of a 3d artist eh? https://www.patreon.com/scififunk?ty=h
Thread: My Final Full Frame Animation? Cyberpunk Dystopia Episode 19. On Youtube. | Forum: Carrara
Hi Thelby. Thanks for subscribing.
You'll be glad to know this was all done on a modest set up. A 3 year old PC (Which was only mid range then). I did splash out on the Graphics card (A GTX 780Ti) - that's essential. It takes an age to render but my typical work pattern is animate during the day with test renders, then from dinner time to bed time let it render.
it means you have to live a hermit life during the production time (inc weekends), but it kept costs down. I render at 24FPS to save on rendering time (also fits in with Youtube nicely that way).
Thread: My Final Full Frame Animation? Cyberpunk Dystopia Episode 19. On Youtube. | Forum: Carrara
Thread: My Final Full Frame Animation? Cyberpunk Dystopia Episode 19. On Youtube. | Forum: Carrara
Thread: New Carrara Animation. Sci Fi Funk 18. | Forum: Carrara
dr_bernie posted at 10:51AM Sat, 06 February 2016 - #4253413
It's great to see that with every new episode you are maturing your film-making style further and further.
I particularly like the fight sequence (1:55 onward) which is very dramatic. The bar sequence is excellent too and the lighting inside the bar is very good.
The animation and lip synching are smooth with minimal 'hiccups'. I also like a lot the Octane render quality, especially the human skins which are very realistic and far better than the 'cardboard' look that you usually get with Carrara's native renderer.
Hi there. Yes I'm a big fan of Octane Render. Without spending a life time trying to perfect human skin etc and with just buildings and landscapes it can look almost real. Certainly good enough for a second "Is it real?" look. love it!
I'm Glad you like the fight scene. It was important to me to let the lines breathe. They made me laugh when I wrote them
There are several places I had to compromise on due to lack of time. I guess the trick is learning how to minimise the difference between what you have time to make vs what you wanted to make.
The next one is the season 1 finale. Prepare for suprises of a completely different nature. :)
Thread: NEW Animation! Scififunk 17 (Cyberpunk Dystopia series). Huge Carrara scene | Forum: Carrara
Thanks Mark!
I'm pleased with the night lighting with this one. Also the Nightclub is a mix / kitbash of a number of models :)
Thread: NEW Animation! Scififunk 17 (Cyberpunk Dystopia series). Huge Carrara scene | Forum: Carrara
Many thanks DUDU! Next up we go deep into the heart of the Level 4 nightclub. Be prepared for surprises!
Thread: NEW Animation! Scififunk 17 (Cyberpunk Dystopia series). Huge Carrara scene | Forum: Carrara
Thank you dr_bernie!
Yes that city scene is the result of a lot of earlier work merging together. Glad you appreciate it. In the next episode we get to see it from a different view point :)
Thread: New Carrara Animation. Sci Fi Funk 16. | Forum: Carrara
Yes indeed I've been a 2 second man for some time now. Except those pan shots I'll slip in now and again. However they are accompanied by music. Always keep the visual action moving, esp. in a conversation.
Thread: New Carrara Animation. Sci Fi Funk 16. | Forum: Carrara
Thanks. Do you mean over all or during the end credits? I've been wanting do do one of those undersampling tricks for a while now, that was the perfect excuse. :)
Thread: New Carrara Animation. Sci Fi Funk 15. | Forum: Carrara
Yes lipsync is a pain in the wrong end, I use camera movements to disguise, and/or show the listeners expression to avoid now and again. re: Turning things off I mean on an NLA track you can select which body parts it will affect. Put track 1 minus the arms and track 2 only the arms and you can combine for example.
Thread: New Carrara Animation. Sci Fi Funk 15. | Forum: Carrara
"whatever mocaps I have". Yes me too, but I'm sure we agree they are start-points. Also the NLA sequencer can be good for combining actions with certain muscles turned off. :)
Thread: New Carrara Animation. Sci Fi Funk 15. | Forum: Carrara
Agreed. Choreographing a fight scene is really demanding (co-ordination of the characters and the accuracy of the hits etc). So it's a question of "where do I make the time sacrifices?" given that you never get enough time to do it how you really want to. I put most effort into the Taxi Boss and just making sure the fighting lines up (hit/fall hit/fall).
Thread: Can't Open a Carrara File. (Solved) | Forum: Carrara
Yeah, Gets easier 2nd time around if you make a note of what you did first time. Hence all my tutorials. :)
Thread: Can't Open a Carrara File. (Solved) | Forum: Carrara
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Thread: My Final Full Frame Animation? Cyberpunk Dystopia Episode 19. On Youtube. | Forum: Carrara