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141 comments found!
aarrgg! ha ha ha, you know what? to heck with it, I'll happily hand keyframe the lip syncing ! I'm just happy I've gotten this far. It will be great fun to manually keyframe these facial movements. I don't need no fancy automatic gadgets. I'm a winner, and I love everyone here, and the stuff we do is cool. :)
Thread: Poser Animation Questions - Timing, Graph, etc. | Forum: Poser - OFFICIAL
Also, Ockham delivers sage advice about spline interpolation type. I also find that linear is the most useful. Leaving in curved mode will create all kinds of overshot movements, but it's easy to fix even once it's done, just select the curve and change the mode to linear. You can do this in the animation pallete as well as the graph editor.
Thread: Poser Animation Questions - Timing, Graph, etc. | Forum: Poser - OFFICIAL
I feel ya. When I first started working with the Graph Editor to do this animation, I thought "no way, this is too tedious". Now, I like it better than the graph editor in Lightwave. But that's just me, I always end up liking whatever I know the best, and my knowledge of editing curves in Poser has outstripped my knowledge of Lightwave. Not that that is saying much...
Still, I did win the "best use of PhotoInside technology" category of hdgreetings Winter Holidays Animation Contest with this (with extensive use of Graph Editor):
Bottom line: dive in, you will get used to it. One of the handiest thing I found was the ability to drag select parts of curves, and hold ctrl to shift values up/down, or just drag to shift left/right.
Also nice is the retime animation feature. I had to use the hell out of that when I discovered, after the thing was done, that I was in the wrong frame rate :(
Don't neglect the animation pallete either, good for big changes and retiming, too.
Just know this: animation layers do not work, don't bother with them (be satisfied with everything on one layer).
P.S. I will be smoothing out the jerkiness and mistiming of that animation before next holiday season, I had to rush it in. Though flawed, it turned out to be very popular...after all, it's only an ecard, not a major motion picture, heh heh.
Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL
Arg... one final hurdle, it seems. I'm getting an error message in Mimic that "the OBJ has polygons referencing multiple groups and so may not work in Mimic"
Well, there's no maybe about it, it doesn't work.
Another curious thing I noticed is that the Cr2 of the neutral head is 631 kb in size, while the Cr2 of the head with morphs is only 86 kb in size. THAT makes no sense to me at all.
Yet, they load and work as expected from the Poser library.
Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL
Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL
Yes, you are right, that's all it was. Jeez! I'm so lame, at times!
Thanks, so much!
Well, actually I don't feel too bad, because except for the brain fart, my lazy-easy approach worked nicely!
duh...library creates cr2...I'll never forget that now!
Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL
I'm assuming, when I load all the morphs into the figure, that all that info is not made into a Cr2 until you actually create or save something.
Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL
Okay, now I'm totally confused. Obviously, if I had a cr2 with morph data to copy, I wouldn't need to copy!
My only morph data in a saved file would be all the original obj files, (or a prop file...but they don't save morphs, right?) or perhaps the Poser scene file. See what I'm saying?
Sorry for my density!
Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL
Also to clarify, you are saying that my approach, to create a figure from the prop, then load the morphs into the new figure (since morphs won't carry over from a prop to figure operation) and then create a NEW figure from that...won't work?
Darn, it seems so close to working! It seems like, if only the "create new figure" button would actually work the second time in the process, that I would have success.
Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL
Okay, wow thanks but I'm lost.
Just to clarify... I only want a head. IOW, I'm not trying to create, in any way, a complete figure.
It works fine for me to just have a head on it's own, and just get rid of the head of any figure that I stick the custom head on. Does this nullify what you are trying to show me?
So, essentially I'm trying to make a head prop with morphs into a standalone figure, and obtain a cr2 that works in Mimic...maybe I'm totally wrong in my expectation? Maybe I need to go the route of creating a whole new complete figure before it will work in Mimic?
thanks!
Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL
Urp, I seem to have run into a hiccup. (and I was too quick to say "so far so good" in my last post).
What's happening is, after I create the figure from the prop, and then load all the morphs into the figure, when I press "create new figure" button in the hierarchy window, nothing happens.
The Hierarchy window shows: Figure 1 , > Body, > Old Prop Name.
All of the morphs are applied to the Old Prop Name, so that's what I'm clicking on to make the new figure.
Now, I confess, Dave, I have no idea what you meant by "straightforward copy paste action", so maybe that's where I missed the boat. I'm using your loader to load the morphs into the figure after I save it to the library and reload it from there. Any suggestions?
Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL
! Thanks once again, O
That was easy...especially now that I'm hip to your Locate Loader script!
So far so good, next I will try the mimic part. After I loaded all the morphs into the new figure, I saved it to the library again as a new version (new name). Now, hopefully I will be able to load the cr2 from the New Figures folder, and it will have all the morphs needed.
And yes, you are right, materials are not a concern, only need vertex info, as it's all headed for a pose anyway.
Thread: What do you use to back up? | Forum: Poser - OFFICIAL
Thread: Is it possible to load a bunch of morphs automatically? | Forum: Poser - OFFICIAL
momodot, thanks, I finally got it! For some reason, at first it (the script) wasn't allowing me to select multiple files. I doesn't like ctrl shift selection or dragging, I found out, but it finally let me select each one with a seperate click, and I knew I was home free. Thanks! Thanks yet again to Ockham for the free scripts, saving the day!
Thread: Is it possible to load a bunch of morphs automatically? | Forum: Poser - OFFICIAL
Raven, that's correct.
momodot...how do you use that script to load a batch of morphs into a prop? I ran the script but it was not obvious to me...would you be kind enuf to provide a brief pointer or two? Thanks!
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Thread: A poser to mimic to poser question: can I make a prop into a figure (cr2)? | Forum: Poser - OFFICIAL